CONTROL Resonant

CONTROL Resonant

Abilities

Find combat powers, traversal abilities, unlock requirements and ability choices.

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How abilities work

  • Traversal powers

    Unlocked through Fault progression

  • Combat powers

    Mostly unlocked through Resonants

Your next ability

Based on the quests you marked complete, so it stays in sync with the walkthrough.

  1. Double-JumpUnlocked
  2. ElevateUnlocked
  3. RushUnlocked
  4. TransitionLocked
  5. AtteindreLocked
Next traversal ability

Transition

Unlocked through
Incursion Fault
Why you need it
Turns warped walls and roads into surfaces you can walk on, so Gravity Anomalies become routes instead of dead ends.
View ability

Traversal abilities

Powers that open routes and change how you move through Manhattan.

  • MovementTraversal

    Spoiler de l'histoire masqué

    A second mid-air jump that extends every platforming route.

    Débloqué via
    Downtown Fault · Centre-ville
  • MovementTraversal

    Spoiler de l'histoire masqué

    Hold to glide and cross long gaps from a height.

    Débloqué via
    Downtown Fault · Centre-ville
  • MovementTraversal

    Spoiler de l'histoire masqué

    A burst of speed that also clears Burn and Infected.

    Débloqué via
    Downtown Fault · Centre-ville
  • MovementTraversal

    Spoiler de l'histoire masqué

    Turns warped walls and roads into surfaces you can walk on, so Gravity Anomalies become routes instead of dead ends.

    Débloqué via
    Incursion Fault · Zone d'invasion ouest
  • MovementTraversal

    Spoiler de l'histoire masqué

    Grapples a Reach Point to pull yourself across gaps you cannot jump.

    Débloqué via
    Subway Fault · Zone d'évacuation

Ability-gated exploration

Abilities that block routes, collectibles or quest progress until you have them.

Combat ability choices

Combat powers come from Resonants, and most groups make you pick one reward.

How to unlock combat abilities

Defeat a Resonant to earn its combat ability. When a Resonant offers more than one, you choose a single reward — the others can be recovered later with a Reset Item or a Resonant Token.

All published abilities

Filter by category, unlock source or status effect.

16 abilities
Type
Source
Status
  • MovementTraversal

    Spoiler de l'histoire masqué

    A second mid-air jump that extends every platforming route.

    Débloqué via
    Downtown Fault · Centre-ville
  • MovementTraversal

    Spoiler de l'histoire masqué

    Hold to glide and cross long gaps from a height.

    Débloqué via
    Downtown Fault · Centre-ville
  • MovementTraversal

    Spoiler de l'histoire masqué

    A burst of speed that also clears Burn and Infected.

    Débloqué via
    Downtown Fault · Centre-ville
  • MovementTraversal

    Spoiler de l'histoire masqué

    Turns warped walls and roads into surfaces you can walk on, so Gravity Anomalies become routes instead of dead ends.

    Débloqué via
    Incursion Fault · Zone d'invasion ouest
  • MovementTraversal

    Spoiler de l'histoire masqué

    Grapples a Reach Point to pull yourself across gaps you cannot jump.

    Débloqué via
    Subway Fault · Zone d'évacuation
  • StatusCombat

    Spoiler de l'histoire masqué

    Applies Burn to a single target for steady damage over time.

    Débloqué via
    The Deserter · Centre
    Status
    Burn

    Competes with

  • AreaCombat

    Spoiler de l'histoire masqué

    Casts a spreading Fire wave that burns a group.

    Débloqué via
    The Deserter · Centre
    Status
    Burn

    Competes with

  • ControlCombat

    Spoiler de l'histoire masqué

    Knocks enemies back into hazards, walls or off a ledge.

    Débloqué via
    The Dancer · Zone d'invasion ouest
    Status
    Falter

    Competes with

  • AreaCombat

    Spoiler de l'histoire masqué

    Drops from the air for area damage that grows with height.

    Débloqué via
    The Dancer · Zone d'invasion ouest
    Status
    Falter

    Competes with

  • ProjectileCombat

    Spoiler de l'histoire masqué

    Fires rapid Mold projectiles that apply Infected.

    Débloqué via
    The Collective · Le Parc
    Status
    Infected

    Competes with

  • SummonCombat

    Spoiler de l'histoire masqué

    Places an Astral Spike that keeps attacking nearby enemies.

    Débloqué via
    The Physicist · Passage souterrain
    Status
    Astralized

    Competes with

  • ControlCombat

    Spoiler de l'histoire masqué

    Bursts from below to launch enemies into the air.

    Débloqué via
    The Physicist · Passage souterrain
    Status
    Astralized · Lifted

    Competes with

Ability synergies and status effects

Abilities that combine with each other, not just a list of related powers.

  • InfectedBurn

    Infected + Burn

    Mold abilities apply Infected. Hitting an Infected enemy with Burn triggers an extra burst of damage.

  • AstralizedBurnInfected

    Astralized openings

    Astral abilities leave enemies Astralized, and Lifted targets stay exposed while they are airborne.

  • Falter

    Falter windows

    Shield Bash, Push and Ground Slam build Falter, opening a burst window on a staggered enemy.

Can you change an ability choice?

A choice group is not a permanent lock.

Yes. A Reset Item lets you re-pick a combat ability, and a later Resonant Token can add an ability you skipped.

  • Reset Item

    A Reset Item re-opens a combat choice you already made, letting you pick a different ability from the same Resonant.

  • Resonant Token

    Later in the story, Pope's Research can trade a Resonant Token for an extra combat ability from a group you already chose.

Abilities in New Game+

What carries over and what you earn again.

CombatCarries over

Unlocked supernatural combat abilities stay with you, so your build keeps working in New Game+.

TraversalRe-earned

Traversal abilities are tied to story progression and are unlocked again through the Faults as you replay.

New Game+ carryover guide →