CONTROL Resonant
Main story · Memory

Rebuild

Ordinary → Oldest House memories · Main story #11Reconstruct Dylan's memory, then return to the present

Rebuild is one long scripted memory sequence, not a map objective. Solve the Wake Up Dylan letter puzzle, collect five Projector Slides at the Ordinary landfill, follow the slide worlds, recreate the slide order inside the Oldest House memories and reconstruct four Memory Shards. The quest only completes after the final memory interaction.

  • Retro / memory sequence
  • 5 Projector Slides
  • 4 Memory Shards
Memory phase

The Journal only shows one objective — Rebuild — so this page tracks eight memory phases instead.

  1. Wake Up Dylan
  2. Ordinary — 朝
  3. General Store
  4. Landfill と Slide Projector
  5. Slide Worlds
  6. Oldest House の記憶
  7. Sled Hill / Cave
  8. 最終再構築

This quest works differently

Rebuild is a long scripted memory sequence. You won't be navigating Manhattan, and the Journal won't give you detailed step-by-step objectives. Use the memory timeline below to find where you're stuck.

Find my current memory

What do you see right now?

Pick the screen that matches your game and the page jumps to that memory phase.

Not sure? Start with the earliest scene that looks familiar.

Wake Up Dylan

黒い文字空間からシーケンスが始まります。文字 D を操作して自分の名前を組み立てます。

Current memory
Memory timeline
  1. 中央で文字 D としてスタート
  2. 空間の周囲にある L、Y、A、N を集める
  3. 名前が完成したら点滅する中央へ戻る
If you're stuck

名前が完成しない場合、まだ足りない文字があります。四隅をもう一度確認してください。

Wake Up Dylan letter puzzle

Five letters spell one name. You start as D, then collect the rest.

LL — upper left
YY — upper right
DD — start here
NN — lower left
AA — lower right
  1. Collect L / Y / A / N
  2. Return to the flashing centre text

The letter-space is black with one flashing name in the middle.

Journal objective: Rebuild

Ordinary — 朝

シーケンスはレトロなピクセル調の Ordinary, Maine に切り替わります。Dylan を家から出します。

Memory timeline
  1. 寝室の下で Backpack を拾う
  2. Faden 家を出る
  3. 町を北へ進む
If you're stuck

家から出られない場合は寝室を確認してください。先に Backpack が必要です。

Rebuild mini map
Sled Hill
Cave
Landfill
Town
General Store
Home

A one-off memory space, not the main Manhattan map. It gets no separate location page.

First retro battle

Retro combat is turn-based: Attack, Defend and Ability. This is not your main-world build.

  • Attack
  • Defend
  • Ability
  • Turn-based

If the opening fight feels unwinnable, keep progressing — Jesse joins the encounter.

Builds and damage theory do not apply here.

Journal objective: Rebuild

General Store

3 つの商品を取ってから、店員と話すと進めます。

Memory timeline
  1. Donut を拾う
  2. Potato Chips を拾う
  3. Soda を拾う
  4. 店員と話す
If you're stuck

店から出られない場合は、3 つすべてを手に持つ必要があります。そのうえで店員と話してください。

Journal objective: Rebuild

Landfill と Slide Projector

Ordinary の埋め立て地に着き、敵を片付けて 5 つの Projector Slides をすべて集めます。

Memory timeline
  1. General Store から埋め立て地へ向かう
  2. 敵とネズミを片付ける
  3. 5 つの Projector Slides を集める
  4. Slide Projector へ戻る
If you're stuck

プロジェクターが反応しない場合、まだスライドが足りません。5 か所すべてを確認してください。

Projector Slides

Two on the left, one on top, two on the right.

Quest puzzle objects

0 / 50 / 5

左エリア

上エリア

右エリア

Journal objective: Rebuild

Slide Worlds

プロジェクターが複数の記憶世界を開きます。ここではルートのみ表示し、物語はネタバレ管理下に置きます。

Memory timeline
  1. 5 つのスライドを集めたらプロジェクターへ戻る
  2. 新しい扉 / 世界状態へ入る
  3. 各世界のルートを進む
If you're stuck

各世界には明確な出口があります。詰まったらプロジェクターか光源を探してください。

Slide world routes
  1. Slide world 1Route only
  2. Slide world 2Route only
  3. Slide world 3Route only
  4. Slide world 4Route only
Journal objective: Rebuild

Oldest House の記憶

レトロシーケンスは Oldest House の記憶シーンで中断されます。スライドを同じ順番に並べ直し、記憶を再構築します。

Memory timeline
  1. 同じスライド順を再現する
  2. 中央のプロジェクターと相互作用する
  3. 現れる Memory Shards を集める
If you're stuck

プロジェクターが順番を受け付けない場合、正解は左、左、上、右、右です。

Recreate the slide order

Place the slides in the order you collected them.

  1. 1Left
  2. 2Left
  3. 3Top
  4. 4Right
  5. 5Right

Interact with the centre projector

This is the same 2 – 1 – 2 order as the landfill.

Memory Shards

Narrative reconstruction

Four shards rebuild the complete memory.

0 / 40 / 4
Journal objective: Rebuild

Sled Hill / Cave

終盤の記憶ループでは、家、Sled Hill、Cave を行き来します。

Memory timeline
  1. ルートに沿って家へ戻る
  2. Sled Hill を上って Cave へ向かう
  3. プロジェクターを使い、埋め立て地へ戻る
If you're stuck

迷ったらタイムラインを使ってください。ここは前進ではなくループです。

Retro route timeline
  1. Home
  2. Sled Hill
  3. Cave
  4. Projector
  5. Home
  6. Sled Hill
  7. Cave
  8. Landfill
  9. FBC memory

Late in the sequence you loop through these scenes. Find where you are, not where you were.

Journal objective: Rebuild

最終再構築

いくつかの記憶シーンのあと、最後のプロジェクター相互作用で記憶を再構築します。

Memory timeline
  1. 残りの記憶シーンを終える
  2. 最後のプロジェクター / スライド相互作用を完了する
  3. 通常の世界へ戻る
If you're stuck

4 つのシャードを集めても何も起きない場合、最後の相互作用がまだ先にあります。

Journal objective: Rebuild
Quest complete

Rebuild in progress

0 / 4
Reward
1 × Living Shard
Narrative reconstruction
0 / 4
4 / 4 shards but the quest is still active

That is expected. The final sequence and the return to the normal world still have to happen before the quest ends.

The Gap Slide appears during this sequence. Whether it is a quest reward, a story item or a progression state is still being verified.

Final interaction remains

Next main quest

Rebuild is followed by Fight to the Core, which returns to the main story.

Rebuild troubleshooter

What's happening?

  • I can't finish the letter puzzle

    You start as D. The other four letters are in the corners: L upper left, Y upper right, N lower left, A lower right. Return to the flashing centre when the name reads DYLAN.

  • I don't know what to do after spelling DYLAN

    The letter-space ends and the retro sequence begins. Pick up the Backpack in the bedroom, then leave the house.

  • I can't leave the house

    The Backpack at the bottom of the bedroom is required. Pick it up, then use the door.

  • I can't win the first battle

    This is retro turn-based combat, not your main-world build. Jesse joins the encounter, so keep progressing instead of restarting.

  • I can't leave the General Store

    All three items have to be collected: Donut, Potato Chips and Soda. Then talk to the cashier.

  • I'm missing a Projector Slide

    There are five: two on the left, one on top, two on the right. Check the rat area on the right.

  • I don't know which slide world to enter

    Enter through the projector and follow the route. Each world has a single exit.

  • I can't find the path inside the house memory

    Inspect the window, find the shadow on the floor, follow the footprints and walk through the wall.

  • I don't know the correct slide order

    Left, left, top, right, right. Then interact with the centre projector.

  • I'm missing a Memory Shard

    Shards appear as the Oldest House memory continues. Check the shard tracker and return to the memory room.

  • I have all four shards but the mission isn't finished

    4 / 4 is not completion. The final projector interaction and the return to the normal world still have to happen.

  • I don't know what to do after returning to Ordinary

    Follow the retro route timeline: home, Sled Hill, cave, projector, then back to the landfill.

Stuck in the memory?

Stuck in the memory?

Tell the assistant which screen you're looking at. It knows the letter puzzle, the five slide spots, the slide order and the shard state.

Ask about this quest

Where this page sits

This quest page owns the memory phase navigator, the current-memory finder, the Wake Up Dylan solver, the five-slide tracker, the slide-order reconstruction and the four-shard tracker. Ordinary as a place, the Slide Projector and the Gap Slide are entity-resolution candidates owned elsewhere.