CONTROL Resonant
Main story · Memory

Rebuild

Ordinary → Oldest House memories · Main story #11Reconstruct Dylan's memory, then return to the present

Rebuild is one long scripted memory sequence, not a map objective. Solve the Wake Up Dylan letter puzzle, collect five Projector Slides at the Ordinary landfill, follow the slide worlds, recreate the slide order inside the Oldest House memories and reconstruct four Memory Shards. The quest only completes after the final memory interaction.

  • Retro / memory sequence
  • 5 Projector Slides
  • 4 Memory Shards
Memory phase

The Journal only shows one objective — Rebuild — so this page tracks eight memory phases instead.

  1. Wake Up Dylan
  2. Ordinary — 早晨
  3. General Store
  4. Landfill 与 Slide Projector
  5. Slide Worlds
  6. Oldest House 记忆
  7. Sled Hill / Cave
  8. 最终重建

This quest works differently

Rebuild is a long scripted memory sequence. You won't be navigating Manhattan, and the Journal won't give you detailed step-by-step objectives. Use the memory timeline below to find where you're stuck.

Find my current memory

What do you see right now?

Pick the screen that matches your game and the page jumps to that memory phase.

Not sure? Start with the earliest scene that looks familiar.

Wake Up Dylan

流程从一片黑色字母空间开始。你操控字母 D,重新拼出自己的名字。

Current memory
Memory timeline
  1. 你以字母 D 的身份从中央开始
  2. 收集空间四周的 L、Y、A、N
  3. 拼出完整名字后返回闪烁的中央
If you're stuck

如果名字无法完成,说明还有一个字母没拿到。再检查四个角落。

Wake Up Dylan letter puzzle

Five letters spell one name. You start as D, then collect the rest.

LL — upper left
YY — upper right
DD — start here
NN — lower left
AA — lower right
  1. Collect L / Y / A / N
  2. Return to the flashing centre text

The letter-space is black with one flashing name in the middle.

Journal objective: Rebuild

Ordinary — 早晨

流程切换到复古像素风的 Ordinary, Maine。先让 Dylan 离开家。

Memory timeline
  1. 在卧室下方拾取 Backpack
  2. 离开 Faden 家
  3. 穿过城镇向北前进
If you're stuck

如果你出不了家门,检查卧室 —— 必须先拿到 Backpack。

Rebuild mini map
Sled Hill
Cave
Landfill
Town
General Store
Home

A one-off memory space, not the main Manhattan map. It gets no separate location page.

First retro battle

Retro combat is turn-based: Attack, Defend and Ability. This is not your main-world build.

  • Attack
  • Defend
  • Ability
  • Turn-based

If the opening fight feels unwinnable, keep progressing — Jesse joins the encounter.

Builds and damage theory do not apply here.

Journal objective: Rebuild

General Store

拿齐三样商品,然后和收银员对话才能继续。

Memory timeline
  1. 拾取 Donut(甜甜圈)
  2. 拾取 Potato Chips(薯片)
  3. 拾取 Soda(汽水)
  4. 和收银员对话
If you're stuck

出不了商店?必须先把三样商品都拿在手里,收银员才会放你走。

Journal objective: Rebuild

Landfill 与 Slide Projector

抵达 Ordinary 垃圾场,清掉敌人并收集全部五张 Projector Slides。

Memory timeline
  1. 从 General Store 前往垃圾场
  2. 清掉敌人和老鼠
  3. 收集五张 Projector Slides
  4. 返回 Slide Projector
If you're stuck

如果投影仪没反应,说明还有一张 slide 没找到。检查全部五个位置。

Projector Slides

Two on the left, one on top, two on the right.

Quest puzzle objects

0 / 50 / 5

左侧区域

上方区域

右侧区域

Journal objective: Rebuild

Slide Worlds

投影仪会打开多个记忆世界。这里只显示路线,剧情受剧透控制。

Memory timeline
  1. 找齐五张 slides 后返回投影仪
  2. 进入新的门 / 世界状态
  3. 跟随路线穿过每个世界
If you're stuck

每个世界都有一个明确的出口。如果卡住,就找投影仪或光源。

Slide world routes
  1. Slide world 1Route only
  2. Slide world 2Route only
  3. Slide world 3Route only
  4. Slide world 4Route only
Journal objective: Rebuild

Oldest House 记忆

复古流程会被 Oldest House 的记忆场景打断。按顺序重放 slides 并重建记忆。

Memory timeline
  1. 按相同顺序重放 slides
  2. 与中央投影仪互动
  3. 收集出现的 Memory Shards
If you're stuck

如果投影仪拒绝这个顺序,正确顺序是左、左、上、右、右。

Recreate the slide order

Place the slides in the order you collected them.

  1. 1Left
  2. 2Left
  3. 3Top
  4. 4Right
  5. 5Right

Interact with the centre projector

This is the same 2 – 1 – 2 order as the landfill.

Memory Shards

Narrative reconstruction

Four shards rebuild the complete memory.

0 / 40 / 4
Journal objective: Rebuild

Sled Hill / Cave

后期的记忆循环会让你在家、Sled Hill 和 Cave 之间来回往返。

Memory timeline
  1. 沿路线返回家中
  2. 前往 Sled Hill 上方的 Cave
  3. 使用投影仪,然后返回垃圾场
If you're stuck

如果迷路了,用时间线:这一段是循环,而不是一直向前。

Retro route timeline
  1. Home
  2. Sled Hill
  3. Cave
  4. Projector
  5. Home
  6. Sled Hill
  7. Cave
  8. Landfill
  9. FBC memory

Late in the sequence you loop through these scenes. Find where you are, not where you were.

Journal objective: Rebuild

最终重建

多个记忆场景之后,以最后一场投影仪互动来重建整段记忆。

Memory timeline
  1. 完成剩余的记忆场景
  2. 完成最后的投影仪 / slide 互动
  3. 返回正常世界
If you're stuck

如果四个碎片都拿到了却什么都没发生,说明最后的互动还没到。

Journal objective: Rebuild
Quest complete

Rebuild in progress

0 / 4
Reward
1 × Living Shard
Narrative reconstruction
0 / 4
4 / 4 shards but the quest is still active

That is expected. The final sequence and the return to the normal world still have to happen before the quest ends.

The Gap Slide appears during this sequence. Whether it is a quest reward, a story item or a progression state is still being verified.

Final interaction remains

Next main quest

Rebuild is followed by Fight to the Core, which returns to the main story.

Rebuild troubleshooter

What's happening?

  • I can't finish the letter puzzle

    You start as D. The other four letters are in the corners: L upper left, Y upper right, N lower left, A lower right. Return to the flashing centre when the name reads DYLAN.

  • I don't know what to do after spelling DYLAN

    The letter-space ends and the retro sequence begins. Pick up the Backpack in the bedroom, then leave the house.

  • I can't leave the house

    The Backpack at the bottom of the bedroom is required. Pick it up, then use the door.

  • I can't win the first battle

    This is retro turn-based combat, not your main-world build. Jesse joins the encounter, so keep progressing instead of restarting.

  • I can't leave the General Store

    All three items have to be collected: Donut, Potato Chips and Soda. Then talk to the cashier.

  • I'm missing a Projector Slide

    There are five: two on the left, one on top, two on the right. Check the rat area on the right.

  • I don't know which slide world to enter

    Enter through the projector and follow the route. Each world has a single exit.

  • I can't find the path inside the house memory

    Inspect the window, find the shadow on the floor, follow the footprints and walk through the wall.

  • I don't know the correct slide order

    Left, left, top, right, right. Then interact with the centre projector.

  • I'm missing a Memory Shard

    Shards appear as the Oldest House memory continues. Check the shard tracker and return to the memory room.

  • I have all four shards but the mission isn't finished

    4 / 4 is not completion. The final projector interaction and the return to the normal world still have to happen.

  • I don't know what to do after returning to Ordinary

    Follow the retro route timeline: home, Sled Hill, cave, projector, then back to the landfill.

Stuck in the memory?

Stuck in the memory?

Tell the assistant which screen you're looking at. It knows the letter puzzle, the five slide spots, the slide order and the shard state.

Ask about this quest

Where this page sits

This quest page owns the memory phase navigator, the current-memory finder, the Wake Up Dylan solver, the five-slide tracker, the slide-order reconstruction and the four-shard tracker. Ordinary as a place, the Slide Projector and the Gap Slide are entity-resolution candidates owned elsewhere.