Main story · Memory

Rebuild

Ordinary → Oldest House memories · Main story #11Reconstruct Dylan's memory, then return to the present

Rebuild is one long scripted memory sequence, not a map objective. Solve the Wake Up Dylan letter puzzle, collect five Projector Slides at the Ordinary landfill, follow the slide worlds, recreate the slide order inside the Oldest House memories and reconstruct four Memory Shards. The quest only completes after the final memory interaction.

  • Retro / memory sequence
  • 5 Projector Slides
  • 4 Memory Shards
Memory phase

The Journal only shows one objective — Rebuild — so this page tracks eight memory phases instead.

  1. Wake Up Dylan
  2. Ordinary — Morning
  3. General Store
  4. Landfill & Slide Projector
  5. Slide Worlds
  6. Oldest House Memories
  7. Sled Hill / Cave
  8. Final Reconstruction

This quest works differently

Rebuild is a long scripted memory sequence. You won't be navigating Manhattan, and the Journal won't give you detailed step-by-step objectives. Use the memory timeline below to find where you're stuck.

Find my current memory

What do you see right now?

Pick the screen that matches your game and the page jumps to that memory phase.

Not sure? Start with the earliest scene that looks familiar.

Wake Up Dylan

A black letter-space opens the sequence. You control the letter D and rebuild your own name.

Current memory
Memory timeline
  1. You start as the letter D in the centre
  2. Collect L, Y, A and N around the space
  3. Return to the flashing centre once the name is complete
If you're stuck

If the name won't complete, one letter is still missing. Check the four corners again.

Wake Up Dylan letter puzzle

Five letters spell one name. You start as D, then collect the rest.

LL — upper left
YY — upper right
DD — start here
NN — lower left
AA — lower right
  1. Collect L / Y / A / N
  2. Return to the flashing centre text

The letter-space is black with one flashing name in the middle.

Journal objective: Rebuild

Ordinary — Morning

The sequence switches to a retro pixel-art Ordinary, Maine. Get Dylan out of the house.

Memory timeline
  1. Pick up the Backpack at the bottom of the bedroom
  2. Leave the Faden house
  3. Head north through town
If you're stuck

If you can't leave the house, check the bedroom — the Backpack is required first.

Rebuild mini map
Sled Hill
Cave
Landfill
Town
General Store
Home

A one-off memory space, not the main Manhattan map. It gets no separate location page.

First retro battle

Retro combat is turn-based: Attack, Defend and Ability. This is not your main-world build.

  • Attack
  • Defend
  • Ability
  • Turn-based

If the opening fight feels unwinnable, keep progressing — Jesse joins the encounter.

Builds and damage theory do not apply here.

Journal objective: Rebuild

General Store

Grab three items, then talk to the cashier to continue.

Memory timeline
  1. Pick up the Donut
  2. Pick up the Potato Chips
  3. Pick up the Soda
  4. Talk to the cashier
If you're stuck

Can't leave the store? All three items have to be in hand before the cashier lets you go.

Journal objective: Rebuild

Landfill & Slide Projector

Reach the Ordinary landfill, clear the enemies and collect all five Projector Slides.

Memory timeline
  1. Head from the General Store to the landfill
  2. Clear the enemies and rats
  3. Collect five Projector Slides
  4. Return to the Slide Projector
If you're stuck

If the projector won't react, a slide is still missing. Check all five spots.

Projector Slides

Two on the left, one on top, two on the right.

Quest puzzle objects

0 / 50 / 5

Left area

Top area

Right area

Journal objective: Rebuild

Slide Worlds

The projector opens several memory worlds. The route is shown; story stays behind spoiler control.

Memory timeline
  1. Return to the projector after all five slides
  2. Enter the new doorway or world state
  3. Follow the route through each world
If you're stuck

Each world ends at a clear exit. If you're stuck, look for the projector or the light source.

Slide world routes
  1. Slide world 1Route only
  2. Slide world 2Route only
  3. Slide world 3Route only
  4. Slide world 4Route only
Journal objective: Rebuild

Oldest House Memories

The retro sequence is interrupted by Oldest House memory scenes. Recreate the slide order and reconstruct the memory.

Memory timeline
  1. Recreate the same slide order
  2. Interact with the centre projector
  3. Collect the Memory Shards as they appear
If you're stuck

If the projector rejects the order, it is left, left, top, right, right.

Recreate the slide order

Place the slides in the order you collected them.

  1. 1Left
  2. 2Left
  3. 3Top
  4. 4Right
  5. 5Right

Interact with the centre projector

This is the same 2 – 1 – 2 order as the landfill.

Memory Shards

Narrative reconstruction

Four shards rebuild the complete memory.

0 / 40 / 4
Journal objective: Rebuild

Sled Hill / Cave

The late memory loop sends you back and forth between home, Sled Hill and the cave.

Memory timeline
  1. Follow the route back home
  2. Head up Sled Hill to the cave
  3. Use the projector, then return to the landfill
If you're stuck

If you're lost, use the timeline: this part loops instead of moving forward.

Retro route timeline
  1. Home
  2. Sled Hill
  3. Cave
  4. Projector
  5. Home
  6. Sled Hill
  7. Cave
  8. Landfill
  9. FBC memory

Late in the sequence you loop through these scenes. Find where you are, not where you were.

Journal objective: Rebuild

Final Reconstruction

Several memory scenes end with the final projector interaction that rebuilds the memory.

Memory timeline
  1. Finish the remaining memory scenes
  2. Complete the final projector / slide interaction
  3. Return to the normal world
If you're stuck

If all four shards are collected but nothing happens, the final interaction is still ahead.

Journal objective: Rebuild
Quest complete

Rebuild in progress

0 / 4
Reward
1 × Living Shard
Narrative reconstruction
0 / 4
4 / 4 shards but the quest is still active

That is expected. The final sequence and the return to the normal world still have to happen before the quest ends.

The Gap Slide appears during this sequence. Whether it is a quest reward, a story item or a progression state is still being verified.

Final interaction remains

Next main quest

Rebuild is followed by Fight to the Core, which returns to the main story.

Rebuild troubleshooter

What's happening?

  • I can't finish the letter puzzle

    You start as D. The other four letters are in the corners: L upper left, Y upper right, N lower left, A lower right. Return to the flashing centre when the name reads DYLAN.

  • I don't know what to do after spelling DYLAN

    The letter-space ends and the retro sequence begins. Pick up the Backpack in the bedroom, then leave the house.

  • I can't leave the house

    The Backpack at the bottom of the bedroom is required. Pick it up, then use the door.

  • I can't win the first battle

    This is retro turn-based combat, not your main-world build. Jesse joins the encounter, so keep progressing instead of restarting.

  • I can't leave the General Store

    All three items have to be collected: Donut, Potato Chips and Soda. Then talk to the cashier.

  • I'm missing a Projector Slide

    There are five: two on the left, one on top, two on the right. Check the rat area on the right.

  • I don't know which slide world to enter

    Enter through the projector and follow the route. Each world has a single exit.

  • I can't find the path inside the house memory

    Inspect the window, find the shadow on the floor, follow the footprints and walk through the wall.

  • I don't know the correct slide order

    Left, left, top, right, right. Then interact with the centre projector.

  • I'm missing a Memory Shard

    Shards appear as the Oldest House memory continues. Check the shard tracker and return to the memory room.

  • I have all four shards but the mission isn't finished

    4 / 4 is not completion. The final projector interaction and the return to the normal world still have to happen.

  • I don't know what to do after returning to Ordinary

    Follow the retro route timeline: home, Sled Hill, cave, projector, then back to the landfill.

Stuck in the memory?

Stuck in the memory?

Tell the assistant which screen you're looking at. It knows the letter puzzle, the five slide spots, the slide order and the shard state.

Ask about this quest

Where this page sits

This quest page owns the memory phase navigator, the current-memory finder, the Wake Up Dylan solver, the five-slide tracker, the slide-order reconstruction and the four-shard tracker. Ordinary as a place, the Slide Projector and the Gap Slide are entity-resolution candidates owned elsewhere.