Aberrant Loadout

CONTROL Resonant Weapons

Build the Aberrant around speed, reach, damage, Falter and your preferred combat style.

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The Aberrant loadout

Aberrant Loadout

You are not choosing one permanent weapon. You configure the Aberrant from three slots: a Primary Form, a Secondary Form and a Combo Finisher.

How Aberrant Weapon Forms Work

Dylan fights with the Aberrant, a single weapon you configure in three slots.

  • Primary Form

    Your regular melee combo.

  • Secondary Form

    A second attack role for reach, impact or sustained pressure.

  • Combo Finisher

    The move that closes your Primary attack sequence.

Each slot is equipped separately, so any Primary can be paired with any Secondary and any Combo Finisher.

Primary Aberrant Forms

The melee combo you use most. Choose the one that matches how you like to fight.

  • Primary FormSpeedCritical

    Strike

    A fast attack with a high Critical Chance.

    Best when
    You need short attack windows
    Strength
    Fast attacks
    Tradeoff
    Shorter melee coverage
  • Primary FormCrowdReach

    Glaive

    A wide attack that can hit multiple enemies at once and push them away.

    Best when
    You want to clear groups
    Strength
    Wide multi-target attacks
    Tradeoff
    Less single-target pressure
  • Primary FormPositioningCritical

    Cleave

    A balanced attack that does extra Damage when performed from the back.

    Best when
    You can attack from behind
    Strength
    Balanced melee with back-attack damage
    Tradeoff
    Needs positioning to pay off

Secondary Aberrant Forms

A second attack role. Choose the one that fixes what your Primary cannot do.

  • Secondary FormReachCrowd

    Extend

    A long range attack that may hit multiple enemies. Charge for Falter and extra Damage – a perfect charge deals more.

    Your Primary lacks reach?

    Adds
    Longer melee coverage for a fast Primary
  • Secondary FormSustainedFalter

    Drill

    A quick attack. Charge to continuously drill the target. Charged attacks deal Falter.

    Need sustained pressure on one target?

    Adds
    Multi-hit damage that keeps stacking
  • Secondary FormImpactFalter

    Crush

    A slow, high Damage attack that can knock enemies down. Can be charged to do more damage. Charged attacks deal Falter.

    Need heavier impact and Falter?

    Adds
    High damage and knock-down pressure

How to Choose a Weapon Pair

A form is not better or worse in isolation. Its value depends on your attack windows, your enemies and the rest of your build.

Judge forms on what they change in a fight, not on a fixed tier list.

  • Speed
  • Critical
  • Crowd
  • Reach
  • Positioning
  • Impact
  • Sustained
  • Falter
Your Primary
What does your Primary need help with?
Suggested pairingSecondary Form

Extend

More reach

Why it fits
Adds longer melee coverage without changing your fast Primary.

Combo Finishers

Enders that trigger when your Primary attack sequence finishes.

  • Combo FinisherImpactFalter

    Concussive Beatdown

    A few quick strikes that deal Damage and large amounts of Falter.

    Triggers after your Primary attack sequence

  • Combo FinisherImpactFalter

    Uppercut Surge

    Launches enemies and applies Lifted. Hitting Lifted enemies recovers extra Power. Charge for more Damage and Falter.

    Triggers after your Primary attack sequence

  • Combo FinisherCrowdImpact

    Wide Edge

    A powerful, wide attack that deals massive Damage and pushes enemies away.

    Triggers after your Primary attack sequence

  • Combo FinisherCrowdSustained

    Spin Edge

    A continuous spin that deals Damage to all nearby enemies.

    Triggers after your Primary attack sequence

  • Combo FinisherCrowdFalter

    Split Pivot

    An attack that becomes a circular blade that causes Damage and Falter for a short time.

    Triggers after your Primary attack sequence

  • Combo FinisherSustainedFalter

    Split Orbit

    A short-range attack that becomes a blade that flies around Dylan for a short duration.

    Triggers after your Primary attack sequence

How to Unlock Weapon Forms

Not every form is available from the start. More of the Aberrant opens as its progression system unlocks.

  1. Progress until The Gap systems open.
  2. Open the Aberrant progression interface.
  3. Select the Form or maneuver you want.
  4. Spend its required resource.
  5. Equip it in your Loadout.

Forms and maneuvers are unlocked with Living Shards, and Aberrant upgrades use Aberrant Strength. Both come from progression, so keep exploring and clearing encounters.

Aberrant upgrades can be reset, so an early upgrade choice is not permanent.

How to Upgrade the Aberrant

Every Form has its own upgrade tree, and each tree changes how that Form plays.

Upgrades add Critical Chance, Damage, Falter, Power recovery and combo modifiers. They are the main reason two players can use the same Form and get different results.

  1. Base Form
  2. Tier 1
  3. Tier 2
  4. Tier 3

Individual upgrade nodes are listed on each Form's page, in the order you can unlock them.

How upgrades affect Build Power

How Forms Fit a Build

The Aberrant is your melee core. Combat abilities cover what it cannot do.

  • Melee pressure and Power

    Primary forms build Power through melee pressure, and combat abilities spend it.

  • Close the combo

    Combo Finishers end the Primary sequence and can apply status before an ability follows up.

  • Falter and heavy impact

    Charged Secondary attacks and heavy forms add Falter, opening enemies for abilities that need a staggered target.

Ability, Artifact and Talent pairings are tracked on build pages, where the whole loadout is checked together.

Browse combat abilities

Best Weapons and Builds

There is no single best form. The best form is the one that solves the fight in front of you.

Playstyle, enemies and attack windows change the answer, so use the guide to compare forms by what you need rather than a fixed ranking.

Compare weapon forms