Spoiler de la historia oculto
A second mid-air jump that extends every platforming route.
- Se desbloquea con
- Downtown Fault · Centro
CONTROL Resonant
Find combat powers, traversal abilities, unlock requirements and ability choices.
Unlocked through Fault progression
Mostly unlocked through Resonants
Based on the quests you marked complete, so it stays in sync with the walkthrough.
Powers that open routes and change how you move through Manhattan.
A second mid-air jump that extends every platforming route.
Hold to glide and cross long gaps from a height.
A burst of speed that also clears Burn and Infected.
Turns warped walls and roads into surfaces you can walk on, so Gravity Anomalies become routes instead of dead ends.
Grapples a Reach Point to pull yourself across gaps you cannot jump.
Abilities that block routes, collectibles or quest progress until you have them.
Zona de incursión oeste
Zona de evacuación · Paso subterráneo
Combat powers come from Resonants, and most groups make you pick one reward.
Defeat a Resonant to earn its combat ability. When a Resonant offers more than one, you choose a single reward — the others can be recovered later with a Reset Item or a Resonant Token.
Centro
Fires a stream of projectiles for safe ranged pressure.
Competes with
Summons a throwable anomaly that detonates on impact.
Raises a barrier and adds Shield Bash to close the gap and stagger.
Competes with
Zona de incursión oeste
Knocks enemies back into hazards, walls or off a ledge.
Competes with
Drops from the air for area damage that grows with height.
Competes with
La Central
Applies Burn to a single target for steady damage over time.
Competes with
Casts a spreading Fire wave that burns a group.
Competes with
El Parque
Fires rapid Mold projectiles that apply Infected.
Competes with
Grows a Mold ally that attacks nearby enemies.
Competes with
Paso subterráneo
Places an Astral Spike that keeps attacking nearby enemies.
Competes with
Bursts from below to launch enemies into the air.
Competes with
Filter by category, unlock source or status effect.
A second mid-air jump that extends every platforming route.
Hold to glide and cross long gaps from a height.
A burst of speed that also clears Burn and Infected.
Turns warped walls and roads into surfaces you can walk on, so Gravity Anomalies become routes instead of dead ends.
Grapples a Reach Point to pull yourself across gaps you cannot jump.
Fires a stream of projectiles for safe ranged pressure.
Competes with
Summons a throwable anomaly that detonates on impact.
Raises a barrier and adds Shield Bash to close the gap and stagger.
Competes with
Applies Burn to a single target for steady damage over time.
Competes with
Casts a spreading Fire wave that burns a group.
Competes with
Knocks enemies back into hazards, walls or off a ledge.
Competes with
Drops from the air for area damage that grows with height.
Competes with
Fires rapid Mold projectiles that apply Infected.
Competes with
Grows a Mold ally that attacks nearby enemies.
Competes with
Places an Astral Spike that keeps attacking nearby enemies.
Competes with
Bursts from below to launch enemies into the air.
Competes with
Abilities that combine with each other, not just a list of related powers.
Mold abilities apply Infected. Hitting an Infected enemy with Burn triggers an extra burst of damage.
Astral abilities leave enemies Astralized, and Lifted targets stay exposed while they are airborne.
Shield Bash, Push and Ground Slam build Falter, opening a burst window on a staggered enemy.
A choice group is not a permanent lock.
Yes. A Reset Item lets you re-pick a combat ability, and a later Resonant Token can add an ability you skipped.
A Reset Item re-opens a combat choice you already made, letting you pick a different ability from the same Resonant.
Later in the story, Pope's Research can trade a Resonant Token for an extra combat ability from a group you already chose.
What carries over and what you earn again.
Unlocked supernatural combat abilities stay with you, so your build keeps working in New Game+.
Traversal abilities are tied to story progression and are unlocked again through the Faults as you replay.
Your Resonant rewards can branch your build.
Tell the advisor your weapon, preferred range and combat problem, and it recommends the ability that fits, with the tradeoff and the guide to read next.
Compare the choice groups