CONTROL Resonant

Contain the Crisis · Expedition quest

Install the Probe Relays

Into the Sinkhole

Ride the FBC diving bell to Bedrock, install the Probe Relays, survive what follows, and find a new route back out.

  • Main Story
  • Contain the Crisis
Zone
Evacuation Zone
Primary task
Install the Probe Relays
Start the descent

Already installed the Relays? Show the escape route →

Quest flow

Act I

The Descent

Act II

Bedrock

Act III

The Escape

Three acts: descend, install, escape. The route out changes once the Relays are active.

The route has changed

Why are you doing this?

The CFD needs Pattern resonance from deep inside the Sinkhole. Your job is to take the Probe Relays down, install them at Bedrock, and collect the resonance the plan needs.

  1. 01Take the Probe Relays down
  2. 02Install them at Bedrock
  3. 03Collect the required resonance
View full CFD progress

Quest at a glance

Quest line
Contain the Crisis
Parent progress
Notes: Plan of Attack
Destination
Sinkhole · Bedrock
Transport
FBC Diving Bell
Core task
Install Probe Relays
Major encounter
Hiss · Hiss Ruiner
Exit
Follow the altered route and music

Diving BellClear the Hiss

Enemy still missing?
Act IThe Descent

The Descent

The diving bell takes you down, but it will not reach Bedrock until each Hiss interruption is cleared.

Quick answer

The Sinkhole is in the Evacuation Zone. Head to the staging area with the diving bell and start the descent from there.

The exact staging point still needs production verification, so this links to the zone and the finder instead of inventing a path.

  1. 01

    Reach the Sinkhole

    Travel to the Evacuation Zone and reach the staging area above the Sinkhole.

    • Use a Fast Travel Door to the Evacuation Zone if you have one.
    • Stop at the crane and the diving bell platform above the drop.
  2. 02

    Board the Diving Bell

    Step onto the bell and start the descent.

    • The bell descends in stages, not in one continuous drop.
    • Expect the ride to be interrupted before you reach the bottom.
  3. 03

    Clear the first interruption

    The bell stops and a Hiss encounter begins. Clear it to continue.

    • Clear every enemy in the arena before returning to the bell.
    • The bell will not move again until the encounter is fully resolved.
  4. 04

    Find and defeat the remaining Hiss

    A second stop hides its enemy more carefully. Search both levels before you assume the bell is stuck.

    • Check the upper and lower level, not just the platform you landed on.
    • Watch for a hidden or cloaked enemy that refuses to show itself.
    • Confirm the objective updates before you return to the bell.
The Diving Bell won't move

This usually means the current Hiss encounter is not fully cleared.

Check

  • Upper level
  • Lower level
  • Hidden or cloaked enemy
  • Objective state

Guides single out the second stop for an easy-to-miss enemy. Clear everyone, then return to the bell.

Before you call it a bug

  1. 1Remaining enemy?
  2. 2Encounter trigger?
  3. 3Returned to the correct platform?
  4. 4Objective update?
  5. 5Known issue?
Diving Bell
Descent
0 / 4
Current state
Clear the Hiss
Enemy still missing?
Act IIBedrock

Bedrock

Install the Probe Relays, then deal with what activating them wakes up.

Probe Relay Tracker

Place each Relay, then activate it. Placing it is not the same as completing it.

0 / 4 active
Show missing
  • Probe Relay 1Not collected
  • Probe Relay 2Not collected
  • Probe Relay 3Not collected
  • Probe Relay 4Not collected

Missing: Probe Relay 1, Probe Relay 2, Probe Relay 3, Probe Relay 4

Show the route
  • Probe Relay 1

    Not collected
    From
    Central dispenser
    Destination
    The first lower platform, near the ledge that faces the bell
    Signal
    Blinking faster = getting closer

    Start at the dispenser, then drop to the lower ledge.

    Final step · Activate the Relay

  • Probe Relay 2

    Not collected
    From
    Central dispenser
    Destination
    The upper platform on the opposite side of the Bedrock arena
    Signal
    Blinking faster = getting closer

    Cross the arena and climb the far side.

    Final step · Activate the Relay

  • Probe Relay 3

    Not collected
    From
    Central dispenser
    Destination
    The side room behind the central Bedrock structure
    Signal
    Blinking faster = getting closer

    Enter the side room instead of climbing the central pillar.

    Final step · Activate the Relay

  • Probe Relay 4

    Not collected
    From
    Central dispenser
    Destination
    The top platform reached from the cable side of Bedrock
    Signal
    Blinking faster = getting closer

    Follow the cable side up to the last platform.

    Final step · Activate the Relay

Exact destination landmarks are still being verified against the live game. Treat these as the current safe route until production regression closes them.

Relay placement help

Blinking faster means you are getting closer. The indicator turns green at the correct position.

Standing in the right spot is not enough — interact again to activate the Relay.

Carrying a Relay

Movement is more limited while you carry a Relay.

  1. 1Identify the destination
  2. 2Check your climb route
  3. 3Then carry it across
The Relay won't activate
  • Is this the correct destination?
  • Is the Relay fully placed?
  • Did the objective update?
  • Are you interacting with the activation point?
The Sinkhole Ambush

Activating the last Relay wakes a major Hiss attack at Bedrock. This is expected, not a failure state.

Hiss Ruiner — quick planHiss Ruiner
  1. 01Stay mobile
  2. 02Avoid ranged and area pressure
  3. 03Wait for a vulnerable low position
  4. 04Reach its back or exposed core
  5. 05Damage the weak point
  6. 06Repeat

Stats and the full move list belong to the enemy database. This is only what you need to finish the quest.

Act IIIThe Escape

The Escape

The way you came in no longer works. Climb, follow the cable, and let the music lead you out.

The route has changed

Do not try to return the way you came. The diving bell route is no longer usable after the Relays are activated.

Look for

The highlighted glowing cable

After the collapse the space shifts, so follow landmarks instead of compass directions.

  1. 01

    Climb the new floating structures

    New platforms and rooms shift into reach after the collapse.

    • After the collapse the space shifts, so follow landmarks instead of compass directions.
  2. 02

    Find the cable from the diving bell

    The bell's cable now runs through the shifted architecture and marks the way up.

    • Follow the lit cable upward
  3. 03

    Can't pass the spinning distortion?

    Wait for the opening. Do not force the jump through the solid section.

    • The exact timing still needs production verification.
  4. 04

    Use the altered rooms as your route

    The shifted rooms are the path, not a dead end.

    • This is not the same as the Laundry Puzzle. Sharing the word laundry does not make them the same entity, so they are not linked here.
The Diving Bell is too high — is this a bug?

No — the route changes after the Relays are activated. Do not try to jump back onto the bell. Look for the new climbing route instead.

Can't pass the spinning distortion?

Wait for the opening. Do not force the jump through the solid section.

The exact timing still needs production verification.

Follow the Music — which way do I go?

Music, TVs and lit route cues guide you through the shifting interior back to the surface.

Treat this as a sensory navigation puzzle, not a compass route.

Which TV do I follow?

Follow the TV that stays active with the music. When the sound stops, look for the next lit room.

This is not the same as the Laundry Puzzle. Sharing the word laundry does not make them the same entity, so they are not linked here.

Into the SinkholeComplete
Probe Relays
Active
Sinkhole Resonance
Collected
Escape
Complete
Plan of Attack updated
0 / 3

Piano d'Attacco

Sinkhole requirement0 / 3

Remaining CFD work

  • Install Probe Relays in the Sinkhole
  • Reroute Power through the Subway
  • Defeat More Resonant Entities

This page does not decide whether Into the Sinkhole closes Plan of Attack. The quest graph resolves the remaining objectives.

Return to Plan of Attack

Rewards

Quest reward
  • 1 × Living Shard
Encounter reward
  • Resolved on the Hiss encounter
Collectible unlock
  • Mixtape entry: Another World
Progression effect
  • Plan of Attack progress updated

Quest reward, encounter reward, collectible and progression stay separate because guides disagree about what drops where.

What next?

The Sinkhole requirement is done. Choose the next objective from the CFD plan.

Plan of Attack owns the shared tracker, so this page sends you back there instead of duplicating it.

Into the Sinkhole troubleshooting

What's happening?

None of these? Open the Quest Troubleshooter
Where this page sits

Into the Sinkhole is one child objective of Plan of Attack inside Contain the Crisis. Finish it here, then return to Plan of Attack to track the rest of the CFD plan.