CONTROL Resonant

CONTROL Resonant

Abilities

Find combat powers, traversal abilities, unlock requirements and ability choices.

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Not sure what to choose?Ability Choice Advisor →

How abilities work

  • Traversal powers

    Unlocked through Fault progression

  • Combat powers

    Mostly unlocked through Resonants

Your next ability

Based on the quests you marked complete, so it stays in sync with the walkthrough.

  1. Double-JumpUnlocked
  2. ElevateUnlocked
  3. RushUnlocked
  4. WechselLocked
  5. GreifenLocked
Next traversal ability

Wechsel

Unlocked through
Incursion Fault
Why you need it
Turns warped walls and roads into surfaces you can walk on, so Gravity Anomalies become routes instead of dead ends.
View ability

Traversal abilities

Powers that open routes and change how you move through Manhattan.

Unlock order
  1. Double-Jump
  2. →Elevate
  3. →Rush
  4. →Wechsel
  5. →Greifen
  • MovementTraversal

    Story-Spoiler ausgeblendet

    A second mid-air jump that extends every platforming route.

    Freigeschaltet durch
    Downtown Fault · Innenstadt
  • MovementTraversal

    Story-Spoiler ausgeblendet

    Hold to glide and cross long gaps from a height.

    Freigeschaltet durch
    Downtown Fault · Innenstadt
  • MovementTraversal

    Story-Spoiler ausgeblendet

    A burst of speed that also clears Burn and Infected.

    Freigeschaltet durch
    Downtown Fault · Innenstadt
  • MovementTraversal

    Story-Spoiler ausgeblendet

    Turns warped walls and roads into surfaces you can walk on, so Gravity Anomalies become routes instead of dead ends.

    Freigeschaltet durch
    Incursion Fault · Westliche Einfallszone
  • MovementTraversal

    Story-Spoiler ausgeblendet

    Grapples a Reach Point to pull yourself across gaps you cannot jump.

    Freigeschaltet durch
    Subway Fault · Evakuierungszone

Ability-gated exploration

Abilities that block routes, collectibles or quest progress until you have them.

Combat ability choices

Combat powers come from Resonants, and most groups make you pick one reward.

How to unlock combat abilities

Defeat a Resonant to earn its combat ability. When a Resonant offers more than one, you choose a single reward — the others can be recovered later with a Reset Item or a Resonant Token.

All published abilities

Filter by category, unlock source or status effect.

16 abilities
Type
Source
Status
  • MovementTraversal

    Story-Spoiler ausgeblendet

    A second mid-air jump that extends every platforming route.

    Freigeschaltet durch
    Downtown Fault · Innenstadt
  • MovementTraversal

    Story-Spoiler ausgeblendet

    Hold to glide and cross long gaps from a height.

    Freigeschaltet durch
    Downtown Fault · Innenstadt
  • MovementTraversal

    Story-Spoiler ausgeblendet

    A burst of speed that also clears Burn and Infected.

    Freigeschaltet durch
    Downtown Fault · Innenstadt
  • MovementTraversal

    Story-Spoiler ausgeblendet

    Turns warped walls and roads into surfaces you can walk on, so Gravity Anomalies become routes instead of dead ends.

    Freigeschaltet durch
    Incursion Fault · Westliche Einfallszone
  • MovementTraversal

    Story-Spoiler ausgeblendet

    Grapples a Reach Point to pull yourself across gaps you cannot jump.

    Freigeschaltet durch
    Subway Fault · Evakuierungszone
  • StatusKampf

    Story-Spoiler ausgeblendet

    Applies Burn to a single target for steady damage over time.

    Freigeschaltet durch
    The Deserter · Zentrum
    Status
    Burn

    Competes with

  • AreaKampf

    Story-Spoiler ausgeblendet

    Casts a spreading Fire wave that burns a group.

    Freigeschaltet durch
    The Deserter · Zentrum
    Status
    Burn

    Competes with

  • ControlKampf

    Story-Spoiler ausgeblendet

    Knocks enemies back into hazards, walls or off a ledge.

    Freigeschaltet durch
    The Dancer · Westliche Einfallszone
    Status
    Falter

    Competes with

  • AreaKampf

    Story-Spoiler ausgeblendet

    Drops from the air for area damage that grows with height.

    Freigeschaltet durch
    The Dancer · Westliche Einfallszone
    Status
    Falter

    Competes with

  • ProjectileKampf

    Story-Spoiler ausgeblendet

    Fires rapid Mold projectiles that apply Infected.

    Freigeschaltet durch
    The Collective · Der Park
    Status
    Infected

    Competes with

  • SummonKampf

    Story-Spoiler ausgeblendet

    Grows a Mold ally that attacks nearby enemies.

    Freigeschaltet durch
    The Collective · Der Park
    Status
    Infected

    Competes with

  • ControlKampf

    Story-Spoiler ausgeblendet

    Bursts from below to launch enemies into the air.

    Freigeschaltet durch
    The Physicist · Unterführung
    Status
    Astralized · Lifted

    Competes with

Ability synergies and status effects

Abilities that combine with each other, not just a list of related powers.

  • InfectedBurn

    Infected + Burn

    Mold abilities apply Infected. Hitting an Infected enemy with Burn triggers an extra burst of damage.

  • AstralizedBurnInfected

    Astralized openings

    Astral abilities leave enemies Astralized, and Lifted targets stay exposed while they are airborne.

  • Falter

    Falter windows

    Shield Bash, Push and Ground Slam build Falter, opening a burst window on a staggered enemy.

Can you change an ability choice?

A choice group is not a permanent lock.

Yes. A Reset Item lets you re-pick a combat ability, and a later Resonant Token can add an ability you skipped.

  • Reset Item

    A Reset Item re-opens a combat choice you already made, letting you pick a different ability from the same Resonant.

  • Resonant Token

    Later in the story, Pope's Research can trade a Resonant Token for an extra combat ability from a group you already chose.

Abilities in New Game+

What carries over and what you earn again.

KampfCarries over

Unlocked supernatural combat abilities stay with you, so your build keeps working in New Game+.

TraversalRe-earned

Traversal abilities are tied to story progression and are unlocked again through the Faults as you replay.

New Game+ carryover guide →