CONTROL Resonant

Untapped → The Gap → Loadout

CONTROL Resonant Artifacts

Find passive upgrades for damage, survival, Power, exploration and your build.

Artifacts are passive build modifiers. Find their Untapped versions, craft them in The Gap, then equip them in your Loadout.

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Have an Untapped Artifact?See how crafting works →

Artifact lifecycle

  1. Untapped Artifact
  2. Craft in The Gap
  3. Equip in Loadout
  4. Build effect

Build effect

You can equip up to three Artifacts on a first playthrough. New Game+ opens a fourth slot, and crafted Artifacts carry over.

How Artifacts Work

Every Artifact starts as an Untapped Artifact you find in the world, then becomes an equippable passive modifier.

  1. Find the Untapped Artifact

    Untapped Artifacts come from exploration, quests, Resonants, vendors and rewards.

  2. Return to The Gap

    The Gap is where an Untapped Artifact can be turned into a usable one.

  3. Use Artifact Formation

    Artifact Formation turns the Untapped Artifact into its finished form.

  4. Craft the Artifact

    Provide the materials the formation asks for and craft it.

  5. Equip it in your Loadout

    While equipped, an Artifact is always on — or waits for its trigger.

Artifacts are passive modifiers, not consumables. Some work all the time, and some only while a condition is met.

Find an Artifact

Start from the problem you want to solve, not from an Artifact name.

What do you need?
When should it trigger?
Matching Artifacts
  • Environmental hazardsSurvival

    Badge 11-60

    Effect
    Take significantly less damage from environmental hazards.

    Untapped sources and exact values are still being verified, so they are not shown yet.

  • Always activePower

    Bout Guard

    Effect
    Recover Power faster.
    Tradeoff
    TradeoffTake more damage.

    Untapped sources and exact values are still being verified, so they are not shown yet.

  • Always activeResourceUtility

    Coffee Mug — Melee

    Effect
    Increase Melee Resource regeneration.
    Tradeoff
    TradeoffPower recovers more slowly.

    Untapped sources and exact values are still being verified, so they are not shown yet.

  • Always activePowerResource

    Coffee Mug — Ability

    Effect
    Increase Power regeneration.
    Tradeoff
    TradeoffThe Melee Resource recovers more slowly.

    Untapped sources and exact values are still being verified, so they are not shown yet.

  • Lethal damageSurvival

    Heart Monitor

    Effect
    Prevent death and instantly restore a large amount of Health.
    Tradeoff
    TradeoffBreaks when it triggers.

    Untapped sources and exact values are still being verified, so they are not shown yet.

  • Always activeDamage

    Brass Dusters

    Effect
    Combat Abilities deal more damage.
    Tradeoff
    TradeoffCombat Abilities build no Falter.

    Untapped sources and exact values are still being verified, so they are not shown yet.

  • Always activeExplorationUtility

    Old Subway Card

    Effect
    Significantly extend Rush duration.

    Untapped sources and exact values are still being verified, so they are not shown yet.

  • Always activeUtilityResource

    VIP Lanyard

    Effect
    Earn more Zone XP from every source.

    Untapped sources and exact values are still being verified, so they are not shown yet.

  • Perfect DodgePowerUtility

    Pickpocket's Tool

    Effect
    After a Perfect Dodge, use a Combat Ability for free.

    Untapped sources and exact values are still being verified, so they are not shown yet.

  • Always activeSurvivalResource

    1996 Commemorative Coin

    Effect
    Health Elements restore more Health.

    Untapped sources and exact values are still being verified, so they are not shown yet.

  • Heavy enemiesFalter

    Practice Knot

    Effect
    Attacks on Heavy enemies build more Falter.

    Untapped sources and exact values are still being verified, so they are not shown yet.

  • Low HealthDamage

    Mother's Locket

    Effect
    Deal more damage while your Health is low.

    Untapped sources and exact values are still being verified, so they are not shown yet.

  • Low HealthFalter

    Medical Alert Bands

    Effect
    All attacks build more Falter while your Health is low.

    Untapped sources and exact values are still being verified, so they are not shown yet.

  • Always activeDamage

    Whetstone

    Effect
    Melee attacks and Combat Abilities deal more damage.
    Tradeoff
    TradeoffThey build less Falter.

    Untapped sources and exact values are still being verified, so they are not shown yet.

Only Artifacts with verified names and effects appear here. More are added as the registry closes.

Published Artifact Catalog

Browse Artifacts by what they do. Only verified Artifacts are listed.

Untapped sources and exact values are still being verified, so they are not shown yet.

  • Survival
    Environmental hazards

    Take significantly less damage from environmental hazards.

  • Power
    Always active

    Recover Power faster.

    Tradeoff: Take more damage.

  • ResourceUtility
    Always active

    Increase Melee Resource regeneration.

    Tradeoff: Power recovers more slowly.

  • PowerResource
    Always active

    Increase Power regeneration.

    Tradeoff: The Melee Resource recovers more slowly.

  • Survival
    Lethal damage

    Prevent death and instantly restore a large amount of Health.

    Tradeoff: Breaks when it triggers.

  • Damage
    Always active

    Combat Abilities deal more damage.

    Tradeoff: Combat Abilities build no Falter.

  • ExplorationUtility
    Always active

    Significantly extend Rush duration.

  • UtilityResource
    Always active

    Earn more Zone XP from every source.

  • PowerUtility
    Perfect Dodge

    After a Perfect Dodge, use a Combat Ability for free.

  • SurvivalResource
    Always active

    Health Elements restore more Health.

  • Falter
    Heavy enemies

    Attacks on Heavy enemies build more Falter.

  • Damage
    Low Health

    Deal more damage while your Health is low.

  • Falter
    Low Health

    All attacks build more Falter while your Health is low.

  • Damage
    Always active

    Melee attacks and Combat Abilities deal more damage.

    Tradeoff: They build less Falter.

Find an Artifact

Untapped Artifact Sources

Artifacts are not bought directly. You find the Untapped version first.

  • Exploration
  • Main Quest
  • Side Story
  • Resonant
  • Vendor
  • Progression Reward
  • Edition / Bonus

Per-Artifact sources are being verified against the production registry. Until they are published, use this list to know where Untapped Artifacts can come from.

See exploration locations

Crafting Artifacts at The Gap

Untapped Artifacts become usable in The Gap.

  1. Find the Untapped Artifact in the world.
  2. Return to The Gap.
  3. Use Artifact Formation.
  4. Provide the required materials.
  5. Craft the Artifact.
  6. Equip it through your Loadout.
Materials

Artifact Formation consumes materials such as Echo and Source. Exact recipes and costs are being verified and are not shown yet.

Numbers are withheld until the crafting recipes are verified, so an outdated value never misleads you.

Effects, Triggers and Tradeoffs

Some Artifacts are unconditional. Others only work while a condition is met, and some trade a downside for their benefit.

Benefit

What the Artifact adds or improves while it is equipped.

Trigger

The condition that must be met for the effect to apply. “Always active” means no condition.

Tradeoff

The downside you accept in exchange. Some Artifacts have none.

A conditional Artifact is not weaker — it just asks you to play around its trigger.

When a tradeoff matters

A downside is only a problem if your build already depends on what it reduces. Check what the Artifact takes away as carefully as what it adds.

Artifact Slots and New Game+

You can equip a small number of Artifacts at once, so each slot is a real choice.

First playthrough3 slots
ArtifactArtifactArtifact

Three slots means you are choosing a role, not collecting stats.

New Game+4 slots
ArtifactArtifactArtifactArtifact

Crafted Artifacts carry into New Game+, and the fourth slot unlocks with it.

Carry over

Crafted Artifacts carry into New Game+, and the fourth slot unlocks with it.

Plan another run

Artifacts and Your Build

An Artifact is only useful if its trigger and effect fit the rest of your loadout.

Artifacts connect to your build through a trigger. A trigger can come from a combat event such as a Perfect Dodge, from a status your weapon applies, or from an ability your loadout uses.

Working from a current build?

Pick your weapon and abilities first, then find Artifacts that supply what they lack.

Best Artifacts and Builds

There is no single best Artifact. The best one depends on your trigger, your build and what you are willing to trade.

Because Artifacts are conditional and slot-limited, the useful question is which one fits your setup — not which one has the largest number.

Compare Artifacts for your build