CONTROL Resonant

Wake Up · Opening mission

Main storyWake UpNew player

Orientation

Oldest House · Downtown

Escape the Oldest House, find Zoe and Jesse, complete your first Ritual, and survive your first Resonant encounter.

Boss
The Artist
Next quest
Welcome to Manhattan
  • Wake Up
  • Oldest House
  • Traversal + Combat Ability
Story
Wake Up
Start
Oldest House
Prerequisite
None
Major tutorials
Aberrant · Traversal · Combat Ability
Boss
The Artist
Next quest
Welcome to Manhattan

How much help do you want?

Orientation is the longest mission in the game because it teaches the whole early game. Pick how much detail this page shows.

This only changes what this page shows. It is saved on this device and never creates a second URL.

First-Time Player Checklist

Orientation is long because it is the whole game's onboarding. During Orientation you'll learn:

  • Aberrant Forms
  • Basic combat
  • Traversal
  • Rituals
  • Resonants
  • Combat Abilities
  • The Gap
Your first Aberrant Form

Orientation asks you to make the first weapon choice before the mission really opens up. Pick the form that fits how you want to learn the opening combat.

Starting Primary Form

Choose the form that fits how you want to learn the opening combat.

Starting Secondary Form

A second group of starting forms follows. This page only records your pick.

Orientation only explains that the game asks you to choose a form here. Weapon mechanics, pairings and tier advice stay on the weapon pages.

Objective

1. Wake Up

Orientation walkthrough

Twelve steps from the first room to the ability choice. Major steps are marked; everything else is a short section.

Not startedProgress

Saved in this browser only. It never reads your game save and never changes the URL.

  1. Wake Up

    Orientation은 새 게임을 시작하는 순간 자동으로 시작됩니다. 선행 조건 없이 Oldest House 안에서 눈을 뜹니다.

    Major stepCurrent
    Route
    1. 새 게임 시작
    2. 첫 목표 마커를 따라가기
    3. 미션이 열리기 전에 주변 파악하기
    Landmark

    Oldest House 내부

    Watch out

    선행 조건은 없습니다. 새 세이브의 첫 미션입니다.

  2. Oldest House 탈출

    첫 목표는 단순합니다: Oldest House에서 나가는 것. 격리 층과 초록불이 켜진 문을 따라가세요.

    Route
    1. 격리 층을 통과하기
    2. 초록불이 켜진 문을 따라가기
    3. 잠긴 보안 게이트에 도착하기
    4. 게이트 옆 제어실의 스위치 사용하기
    5. 대피 경로를 따라 Oldest House 밖으로 나가기
    잠긴 보안 게이트와 옆 제어실
    Landmark

    초록불 문과 보안 게이트

    Watch out

    게이트가 열리지 않으면 되돌아가지 말고 옆 제어실을 찾으세요.

  3. Hotel Building에서 Zoe 만나기

    밖으로 나오면 Hotel Building으로 가서 Zoe를 만나세요. Orientation이 만드는 첫 인물 관계입니다.

    Route
    1. Hotel Building으로 이동
    2. Zoe를 만나고 대화 진행하기
    3. 다음 목표 받기
    Character

    Zoe De Vera

    Zoe is the first relationship Orientation builds and continues the story later.

    View character
    Landmark

    Hotel Building

    Watch out

    Zoe는 스토리 캐릭터이지 수집품이 아닙니다. 마커를 따라가세요.

  4. 골목 조사하기

    Zoe의 단서를 따라 골목으로 들어가 표시된 지점을 조사하세요.

    Route
    1. Zoe의 단서를 따라 골목으로 이동
    2. 표시된 골목 조사하기
    3. 다음 목표로 진행
    Landmark

    표시된 골목

  5. Jesse 찾기

    스토리는 Jesse를 찾도록 이끕니다. 게임이 제시하는 목격 단서 경로를 따라가세요.

    Route
    1. Jesse 목표 마커 따라가기
    2. 표시된 구역 수색하기
    3. Ritual 지점 도착
    Character

    Jesse Faden

    Jesse is who the story sends you to find. Her chapter continues after Orientation.

    View character
    Landmark

    Jesse의 흔적

  6. Ritual 완료하기

    첫 Ritual은 Orientation의 전환점입니다. 완료하면 핵심 이동 능력이 해금됩니다.

    Route
    1. Ritual 공간으로 들어가기
    2. 게임이 가르치는 Ritual 절차 진행하기
    3. Ritual 완료하기
    Ritual complete
    Landmark

    Ritual 공간

    Watch out

    Ritual은 스크립트 연출입니다. 추측하지 말고 화면 안내를 따르세요.

  7. 이동 능력 익히기

    새로운 이동 수단이 여기서 등장하고 곧바로 사용하게 됩니다.

    Major step
    Route
    1. Double-Jump 사용해 보기
    2. Elevate 사용해 보기
    3. Rush 사용해 보기
    4. 세 가지를 모두 사용해 이동 이어가기
    New movement
    Landmark

    이동 훈련 공간

  8. 전망 지점 찾기

    게임이 확인하는 이동 테스트입니다. 방금 해금한 이동 능력으로 높은 곳까지 올라가세요.

    Route
    1. 표시된 높은 지점 찾기
    2. Double-Jump, Elevate, Rush 연결하기
    3. 전망 지점 도착
    Movement check
    Landmark

    전망 지점

    Watch out

    도달할 수 없다면 숨겨진 길이 아니라 새 이동 수단을 쓰라는 뜻입니다.

  9. Patterning의 근원에 도달하기

    여기서부터 Orientation은 튜토리얼에서 실제 Resonant 전투로 전환됩니다. Patterning이 첫 Resonant로 이어집니다.

    Route
    1. Patterning을 따라 근원으로 이동
    2. 조우가 시작될 때까지 계속 진행

    Tutorial → Resonant encounter

    Resonant encounter
    Landmark

    Patterning의 근원

    Watch out

    이 지점부터 튜토리얼이 보스 경로가 됩니다.

  10. The Artist 처치하기

    The Artist는 첫 Resonant이자 Orientation의 마지막 전투입니다.

    Major step
    Route
    1. 계속 움직이기
    2. 공격 타이밍 익히기
    3. 경기장을 활용해 거리 유지하기
    4. 안전한 빈틈만 공격하기
    5. 2단계 행동 주의하기
    6. 전투 끝내기

    First Resonant

    Quick fight plan
    Landmark

    The Artist 경기장

    Watch out

    전체 공격 목록, 단계, 대응은 보스 페이지에 정리되어 있습니다.

  11. 첫 Combat Ability 선택하기

    전투가 끝나면 Orientation은 세 가지 Combat Ability 중 하나를 고르게 합니다.

    Major step
    Route
    1. 보상 선택 열기
    2. 세 가지 선택지 읽기
    3. 선택 확정하기

    Choose your first Combat Ability

    Not sure which fits you?
    Landmark

    능력 보상

  12. The Gap 진입하기

    The Gap은 새 능력을 시험하고, 스토리가 진행되기 전에 초반 빌드 시스템을 접하는 곳입니다.

    Route
    1. The Gap 진입하기
    2. Combat Ability 시험하기
    3. 초반 Talents와 Aberrant 업그레이드 확인하기
    4. 준비되면 나가기
    The Gap
    Landmark

    The Gap

Ritual complete

Completing the first Ritual unlocks the core movement set.

New movement

New movement

You'll use these immediately. This section only teaches what the next step needs.

  • Double-Jump

    A second mid-air jump that extends every platforming route.

  • Elevate

    Hold to glide and cross long gaps from a height.

  • Rush

    A burst of speed that also clears Burn and Infected.

All traversal abilities
Movement check

The game is confirming you understood the new traversal. Chain the abilities instead of looking for a hidden route.

TutorialResonant encounter

From here Orientation stops teaching and starts testing. The next section is a real boss route.

The Artist
First Resonant

The Artist

Quick fight plan

This is only enough to finish Orientation. Attacks, phases and counters live on the boss page.

  1. Stay mobile
  2. Learn the attack timing
  3. Use the arena to keep space
  4. Punish safe openings
  5. Watch the second-stage behavior
  6. Finish the encounter
Boss identity

Quick fight plan

Full boss guide

Choose your first Combat Ability

The Artist reward is a three-way choice. This page owns where the choice happens; the comparison guide owns which one to pick.

  • Bombardement

    Role

    Projectile

    What it does

    Fires a stream of projectiles for safe ranged pressure.

    View
  • Instabile Anomalie

    Role

    Summon

    What it does

    Summons a throwable anomaly that detonates on impact.

    View
  • Schild

    Role

    Defense

    What it does

    Raises a barrier and adds Shield Bash to close the gap and stagger.

    View

Match the ability to how you play

Tell the advisor whether you prefer safer, aggressive, ranged or close combat play.

Find my ability

This page only records which ability you picked. It never ranks them.

The Gap

After the choice, The Gap opens the early build systems. Use it before the story moves on.

  • Test your new Combat Ability
  • Inspect early Talent progression
  • Inspect Aberrant upgrades
  • Understand the build systems
The Gap

Whether you can re-pick the ability inside The Gap is still being verified. Treat the choice as changeable only if your build lets you.

Quest complete

You're ready for Manhattan

Orientation is done. You now have the tools and the first ability the rest of Downtown expects.

What you unlocked
Movement
Double-Jump · Elevate · Rush
Combat Ability
Barrage / Shield / Volatile Anomaly
Weapon
Your selected Aberrant forms
Progression
The Gap
World
Manhattan progression
Rewards

Sources, a Living Shard and a Reset Item are among the reported rewards. Numeric amounts stay off this page until the game data is verified.

Badge 11-60

Reported as an Untapped artifact reward. Untapped is an artifact state, not part of its name.

Next quest

Welcome to Manhattan

Welcome to Manhattan picks up right after Orientation and opens the real zone.

Prerequisite

None — Orientation is the first mission.

Leads to
  • Willkommen in ManhattanOpen

Stuck in Orientation?

Pick the step you are on and the page answers with the route that unblocks it.

First check

Most Orientation blocks are a missing route cue or a scripted step you walked past, not a bug. Re-read the current objective before resetting anything.

  • I can't leave the Oldest House

    Look for the locked security gate and the control room beside it. The switch there opens the gate; you do not need to backtrack through the containment level.

  • I can't find Zoe

    Zoe is at the Hotel Building. Follow the story marker outside the Oldest House instead of searching the interior.

  • I'm stuck in the Ritual

    The first Ritual is scripted. Follow the on-screen prompts; if an interaction does nothing, wait for the sequence to continue before retrying.

  • I can't reach the vantage point

    This step expects the traversal you just unlocked. Chain Double-Jump, Elevate and Rush instead of looking for another path.

  • I can't beat The Artist

    Keep moving, learn the attack timing and punish only safe openings. The boss page has the full attack and phase breakdown.

  • Which Combat Ability should I choose?

    Compare Barrage, Shield and Volatile Anomaly in the comparison guide, or use the ability choice tool to match one to how you play.

  • What do I do in The Gap?

    Use The Gap to test your new ability and look at early Talents and Aberrant upgrades before you continue the story.

Known issues

If an objective refuses to complete, check whether it is a tracked bug before you reload.

Check known issues
Open the quest troubleshooter
Ask about Orientation

You're playing Orientation. What do you need help with?

The assistant already knows which quest and step you are on, so you do not have to explain the whole mission.

Ask the assistant

Free to use. Answers in player language.

Where this page sits

Orientation is the opening quest entity. It owns the onboarding route and hands the boss, the ability choice and the weapon decision to their own pages.