Air Drop
InteractionRetrieve the Air Drop package.
RewardsZone XP · Resources
World Feats
World Feats are repeatable activities found across Manhattan. Complete them for Zone XP and rewards, then find new ones after the next Resonant Cycle.
World Feats are optional, and the Map shows where they are. Each Resonant Cycle brings new ones.
These three look similar in a guide list, but only one of them is a World Feat. Keeping them apart stops the wrong page from owning the wrong answer.
A repeatable optional activity that appears in the world and on the Map. It rewards Zone XP and materials, and refreshes with Resonant Cycles.
A story or side objective with progression and prerequisite state. It does not belong to the World Feat system.
Browse QuestsA puzzle is a mechanic, not automatically an activity type. Some World Feats contain puzzle-like mechanics; other puzzles belong to quests or locations.
Browse PuzzlesSearch by name or by what the activity does, then filter by type. Activities without a full guide explain what to do right here.
Retrieve the Air Drop package.
RewardsZone XP · Resources
Chase down the elusive stroller.
RewardsZone XP · Resources
Defeat the Apex.
RewardsZone XP · Resources
Complete the FBC questionnaire.
RewardsZone XP · Resources
Answer three questions at a compromised FBC terminal. Any completed response sequence counts.
RewardsZone XP · Resources
Full solutionFind and destroy the Hiss-possessed Object.
RewardsZone XP · Resources
Help the Rangers protect the FBC supply cargo.
RewardsZone XP · Resources
Find and destroy the enemy copying the object.
RewardsZone XP · Resources
Clear the dangerous mold growth.
RewardsZone XP · Resources
Break the Patterning.
RewardsZone XP · Resources
Full solutionDestroy the volatile Suspended Hiss.
RewardsZone XP · Resources
Protect the Firebreaker while they fix machinery.
RewardsZone XP · Resources
A World Feat is a loop, not a one-time pickup. Completing activities feeds Zone progression, and defeating a Resonant starts the next cycle.
When a Resonant is defeated, the area moves to a new Resonant Cycle. World Feats and Enemy Encounters respawn, so the same Zone can be cleared again.
World Feats are one of the ways to earn Zone XP. This hub only explains how they feed Zone progression; the full Zone Level breakdown lives with the Zones.
Some Zone Upgrades increase the World Feat cap. A higher cap means more World Feats can appear in that Zone in later Resonant Cycles; it does not change the feats you can still complete now.
Open the MapWorld Feat · Puzzle-like
Break the Patterning. Watch the floating objects: one moves differently from the rest. Hit it, then reassess the new pattern. A wrong hit knocks you back.
Pattern Break SolutionPuzzle-like
Break the Patterning.
Watch movement, not object type
World Feats can appear in the Zones you have reached. Open a Zone for its locations, or use the Map to find markers.
Only one trophy is tied directly to the World Feat system. Completion tracking and cleanup order live on the Trophy Guide.
Up to the Task
Complete a World Feat.
SHÜM is unlocked through Zone Upgrades and is a separate challenge system with its own activities and its own trophy. Zone progression connects the two systems, but SHÜM is not a World Feat.
A World Feat is an optional, repeatable activity you find in the world, usually marked on the Map. Completing one earns rewards including Zone XP for the area you are in.
Yes. When the Resonant in a Zone is defeated, that Zone enters a new Resonant Cycle and World Feats, along with Enemy Encounters, refresh.
Yes. World Feats are a source of Zone XP. Zone XP raises the Zone Level and unlocks Zone Upgrades and Talent Points.
Progress the Zone to unlock the World Feat Cap Increase Zone Upgrade, then defeat the Zone's Resonant to start a new Resonant Cycle. The higher cap lets more World Feats appear in later cycles.
Pattern Break is a World Feat with a puzzle-like mechanic. Its owner is the World Feat system, not the puzzle catalogue, so its solution belongs to its World Feat page.