CONTROL Resonant

Artifact

Artifact

Amulet

Amulet is an offensive Artifact built around Melee Critical Chance. It has no fancy trigger to learn: its value depends on how much of your real combat output the game classifies as Melee and lets critically hit.

Increase Critical Chance for all Melee attacks.

Type
Artifact
Primary effect
Melee Critical Chance
Reported modifier
+5% Critical Chance
Build role
Melee offense
Crafting
Untapped Amulet + materials
Best for
Verified melee-heavy builds
Artifact
Untapped AmuletUntapped Amulet
Craft in The GapAmulet
Equip in LoadoutEquip in Loadout
ArtifactCraft in The Gap

Amulet follows the normal Artifact lifecycle: find the Untapped Amulet, craft it at The Gap with Artifact Formation, then equip it in your Loadout.

What Amulet Does

Amulet is a passive Artifact that raises Critical Chance for Melee attacks. It does not add a new attack, a status or a resource: it makes the melee hits you already land more likely to critically hit. That makes it a simple, always-on offensive modifier for a melee-heavy build.

Exact values and their percentage semantics are only published once the shipped data verifies them, so this page never invents a number.

How the Modifier Works

A static modifier with a real target scope.

Amulet is a static modifier, not a triggered one. It does not wait for a Perfect Dodge or a low-Health state; it applies as long as it is equipped. That does not make it global, however: it still only affects attacks the game classifies as Melee.

  • What it changes

    Critical Chance. It makes a hit more likely to critically hit; it does not change the attack's base Damage.

  • When it applies

    Continuously while equipped. There is no proc to trigger and no cooldown to wait for.

  • What it applies to

    Melee attacks only. That scope is a game mechanic, and it is not the same as 'everything the Aberrant produces'.

Because the Artifact is static, it never stacks with itself and it has no uptime to manage. The only real question is whether an attack falls inside its scope.

How Critical Chance Works

+5% Critical Chance is not +5% Damage.

Critical Chance decides how often a hit critically hits, and a critical hit is resolved with the game's critical damage multiplier. Adding Critical Chance therefore moves how often that multiplier applies, not the damage of an ordinary hit.

  • Critical Chance

    The probability that an eligible hit resolves as a critical hit. This is the number Amulet changes.

  • Critical damage

    The multiplier applied when a hit is critical. Amulet does not change this value.

  • Percentage semantics

    Whether +5% is added on top of your current chance or multiplies it is a shipped-data question and is not assumed here.

Do not read the modifier as a straight damage increase. The real damage change depends on your current Critical Chance, your critical damage multiplier and which damage sources are even eligible to crit.

Which Melee Attacks Does Amulet Affect?

The scope is a game classification, not a visual judgement.

Amulet's effect applies to Melee attacks. Which combat events the game marks as Melee has to be confirmed for each source, because a weapon component, an ability and a persistent effect are not automatically the same category even when they look similar in combat.

Combat sourceAmulet applies?
StrikeNot verified yet
CleaveNot verified yet
GlaiveNot verified yet
CrushNot verified yet
DrillNot verified yet
ExtendNot verified yet
Concussive BeatdownNot verified yet
Uppercut SurgeNot verified yet
Wide EdgeNot verified yet
Spin EdgeNot verified yet
Split PivotNot verified yet
Split OrbitNot verified yet

Do not assume a source is included or excluded from how it looks. Until each row is verified against the shipped game, this page leaves it unmarked instead of guessing.

Amulet and Primary Forms

The Primary slot is the most obvious melee candidate.

Primary Forms are the core of the melee loop, so they are the natural place to look for value. Whether each one is classified as Melee still has to be confirmed, and a Crit-heavy Primary is not automatically the only good fit.

  • Strike

    Strike is the fast, Critical-oriented Primary, so a Critical Chance modifier is directly relevant if Strike counts as Melee.

  • Cleave

    Cleave is the balanced, positioning-oriented Primary. If it counts as Melee, its positional bonuses and Amulet's Critical Chance interact through the modifier pipeline rather than simply adding together.

  • Glaive

    Glaive is the wide, multi-target Primary. A key open question is whether a wide swing rolls critical chance once per attack or once per target.

This page does not name a best Primary Form for Amulet. The useful answer depends on where your damage actually comes from.

Amulet and Secondary Forms

A different slot, so no conflict with the Primary choice.

The Secondary Form is a separate slot, so it can be combined with any Primary. If a Secondary is classified as Melee, Amulet covers it as well, which is what makes coverage rather than a single pairing the useful question.

  • Crush

    Crush is the heavy impact Secondary. Its slow, high-impact hits benefit if they are eligible to crit, but a low hit count means Critical Chance is applied less often.

  • Drill

    Drill is the multi-hit Secondary. A common mistake is counting its several hits as several guaranteed crit opportunities; each hit only crits if it is eligible and rolls separately.

  • Extend

    Extend is the reach Secondary. Reaching more targets keeps a Critical Chance modifier relevant, provided those hits are classified as Melee.

Multi-hit does not multiply Critical Chance. Whether each hit rolls, and whether each hit is eligible at all, has to be verified before any total is claimed.

Amulet and Combo Finishers

Direct hits and lingering effects are not the same event.

A Combo Finisher can produce more than one kind of damage. The finisher's own hit and any lingering effect it creates are separate combat events, and only the events the game classifies as Melee fall inside Amulet's scope.

  • Finisher hit

    The hit the finisher itself deals. If it is classified as Melee, it is the most likely part of a finisher to benefit.

  • Sustained finishers

    Finishers that keep hitting while the character stays committed can generate many hit events, but each one still has to be Melee and eligible to crit.

  • Unverified scope

    Whether a specific finisher's events are Melee is not published here until it is verified, because the finisher name does not decide the classification.

Never extend a claim from one finisher to every finisher. Each one has to be resolved separately.

Amulet and Persistent Weapon Effects

An effect created by a melee finisher is not automatically Melee damage.

Some finishers leave an effect behind that keeps dealing damage after the attack is over. That damage is its own event type, so it is not covered merely because the finisher that created it was melee.

  • Persistent blades

    A lingering blade's hits are separate events from the finisher's own hit. Whether they are classified as Melee is an open verification item.

  • Status damage

    Status damage over time is applied on the target, not dealt by the weapon, so a Melee Critical Chance modifier does not automatically reach it.

  • Source ancestry

    Where an effect came from is not the same as what kind of event it is. The classification follows the event, not the weapon that started the chain.

This is why the page never claims that Amulet buffs a whole weapon entity. It only states what applies to an event once that event is verified.

Direct Modifier vs Derived Synergy

Amulet modifies Critical Chance; anything else is a consequence.

Amulet does one thing directly: it raises Critical Chance on Melee attacks. If a build contains effects that trigger on a critical hit, then more critical hits can make those effects happen more often. That is a derived synergy, not a direct stat.

  • Direct modifier

    Amulet to Melee Critical Chance. This is the only thing the Artifact does by itself.

  • Derived synergy

    A critical-triggered effect elsewhere in the build can occur more often, but only if its own scope is compatible.

  • The chain

    Artifact to Critical Chance to critical frequency to a critical-triggered mechanic to a secondary outcome. The secondary outcome is never written as a direct Amulet stat.

For example, Amulet does not directly add Falter. It can only make a crit-triggered Falter effect in the build fire more often, and only when that effect's scope is compatible.

Is Amulet Good?

It depends on how much of your loop is Melee.

There is no tier to place on a passive modifier without a build. A more useful question is what share of your meaningful combat loop falls inside Amulet's scope.

Amulet is a good fit when

  • Most of your damage is Melee

    A large share of your verified damage comes from Melee attack events, so the modifier has real coverage.

  • Your build interacts with critical hits

    Your damage or your mechanics already care about critical hits, so more critical hits turn into more than a small damage nudge.

  • You want a simple, always-on modifier

    Amulet has no trigger and no upkeep, so it is easy to keep active while you focus on the fight.

Amulet may be less valuable when

  • Most of your output is Combat Abilities

    Amulet's effect is scoped to Melee attacks, so Ability-driven damage does not automatically fall inside it.

  • Your key damage sources are not Melee

    Status damage, environmental sources and other non-Melee events do not benefit from a Melee Critical Chance modifier.

  • You have no crit-related interaction

    Without critical-triggered effects or critical-focused stats, only the raw critical chance moves.

How to Get the Untapped Amulet

Acquiring and crafting are two different steps.

Amulet is not bought directly and it is not crafted from nothing. The Artifact first has to be found as its Untapped version, and only then can it be turned into a usable Artifact.

  1. 1 · Find the source

    The Untapped Amulet comes from world content. Which encounter or location yields it is published once it is verified against the shipped data.

  2. 2 · Get the Untapped Amulet

    The Untapped Amulet is the pre-craft version. It cannot be equipped as the finished Artifact.

  3. 3 · Craft it at The Gap

    Use Artifact Formation and provide the required materials to turn the Untapped Amulet into Amulet.

  4. 4 · Equip it

    Once crafted, Amulet equips through your Loadout like any other Artifact.

Unlock and crafting are separate gates: having the Untapped Amulet does not mean the finished Artifact is already equipped.

Amulet Crafting Recipe

Materials and station, with the numbers still gated.

Crafting Amulet consumes its Untapped version plus additional materials. The materials and the station are listed here; exact quantities appear only after the recipe is verified, so a balance change never leaves stale numbers on this page.

MaterialsQuantity
Untapped AmuletRequired
Odd EchoNot verified yet
SourceNot verified yet
StationArtifact Formation, at The Gap

How to craft it

Bring the Untapped Amulet and the materials to Artifact Formation at The Gap, then craft the Artifact and equip it from your Loadout.

Materials are stored as data, not written into this page's prose, so a future recipe change updates one value instead of fifteen localized pages.

Artifact Slots and Equip Restrictions

A Loadout limit, not an Amulet effect.

Amulet occupies an Artifact slot like every other Artifact. Whether it can be equipped alongside a specific other Artifact is decided by the Loadout and by the game's Artifact grouping, not by the effect text.

  • Loadout slots

    Artifacts equip into the Loadout's Artifact slots, so a full Loadout has to drop something to fit Amulet.

  • Artifact grouping

    If the game groups Artifacts into families, two Artifacts from the same group may be mutually exclusive. That grouping is a game rule, and this page does not invent one.

  • Conflict is a validity rule

    An equip conflict means the combination is not legal, not that the two effects are weak together.

"Offensive" is a website role label, not a game family. The page never derives an equip restriction from the role it displays.

Build Synergies

Coverage, not a best-in-slot claim.

  • Check the coverage

    The useful measure is what share of your real combat loop is Melee and can crit. A modifier that covers most of your damage is worth more than one that covers a fraction of it.

  • Check the crit chain

    If your build already rewards critical hits, Amulet multiplies that interaction instead of standing alone.

  • Check the slot

    Because Artifact slots are limited, compare Amulet against the other option that would fill the same slot rather than against an abstract bonus.

Amulet vs Other Offensive Artifacts

Different Artifacts push different parts of your build.

Offensive Artifacts are not ranked by the size of their number, because they do not affect the same damage sources. The useful comparison is which part of your build each one amplifies.

DimensionAmuletBrass Dusters
Effect shapePassive Critical Chance for Melee attacksDamage for Combat Abilities, with a Falter trade-off
Build directionLeans into melee and critical hitsLeans into Combat Ability damage
CostUses a Loadout slot, no drawback stated in its effectUses a Loadout slot and gives up Falter on Abilities

Compare them by which damage source you actually lean on, not by "more damage vs less damage".

Common Problems

Check the cause before calling it a bug.

SymptomCheck
Critical Chance looks unchangedConfirm Amulet is equipped and not blocked by a slot or grouping limit, that the attack is classified as Melee, and that the hit is eligible to crit. Also check whether the interface shows the base or the final Critical Chance.
Amulet does not affect a Combat AbilityThat can be expected. The effect is scoped to Melee attacks, not to every damage source, so Ability damage is not automatically included.
A Combo Finisher's crit does not changeCheck whether that finisher's hit is classified as Melee and whether it is eligible to crit. A finisher name does not decide the classification.
Amulet cannot be equipped with another ArtifactCheck whether the Artifact slots are full, whether the two Artifacts share a game grouping, and whether Amulet is actually crafted rather than still Untapped.

If all of these check out and it still misbehaves, treat it as a technical problem rather than a build problem.

Where to Go Next

Amulet owns this Artifact's identity, its Melee Critical Chance modifier, the scope question and its acquisition and crafting. The full Artifact list, the role and trigger taxonomy and the lifecycle and slot rules live on the Artifacts hub, which is where you compare options before spending a Loadout slot.