CONTROL Resonant

CONTROL Resonant Guides

CONTROL Resonant Guides

Find the right strategy for your build, progression or current problem.

Describe the problem in your own words, or search an ability or topic.

Popular:

What are you trying to do?

Pick the task, not the article type.

New to CONTROL Resonant? Start here.

Understand the systems before you optimize anything.

  • Explained

    Story spoiler hidden

    The systems worth understanding first: Forms, abilities, Falter, Power, artifacts and talents.

    Best for · New PlayerOpen guide
  • Explained

    Story spoiler hidden

    How Falter, Power and openings work, and why some fights feel unreadable.

    Best for · New PlayerOpen guide
  • Explained

    Story spoiler hidden

    What to prioritize early, when side quests help, and what not to optimize yet.

    Best for · New PlayerOpen guide

Combat & Build Strategy

Why fights go wrong and what to change.

  • Recommendation

    Story spoiler hidden

    Which weapon fits each job: single target, crowd control, Falter and safer play.

    Best for · Mid GameOpen guide
  • Recommendation

    Story spoiler hidden

    Artifact slots by goal, condition and build fit instead of a raw top-ten list.

    Ranking not published yet

    Best for · EndgameOpen guide

Choices & Comparisons

Pick between abilities and one-off decisions.

  • Comparison

    Story spoiler hidden

    Three ways to create openings: ranged pressure, defense and detonation.

    Best for · Mid GameCompare
  • Comparison

    Story spoiler hidden

    Burn from melee and Barrage, or a dedicated Fire wave: range versus status uptime.

    Best for · Mid GameCompare
  • Comparison

    Story spoiler hidden

    Move enemies into hazards, or slam them from above for area damage.

    Best for · Mid GameCompare
  • Comparison

    Story spoiler hidden

    Direct Mold projectiles versus a summoned ally that keeps applying Infected.

    Best for · Mid GameCompare
  • Comparison

    Story spoiler hidden

    A summonable Astral Spike, or a homing eruption that lifts enemies into the air.

    Best for · EndgameCompare

Progression Strategy

What to prioritize, and in what order.

  • Explained

    Story spoiler hidden

    What to prioritize early, when side quests help, and what not to optimize yet.

    Best for · New PlayerOpen guide

Exploration & Completion

Reach what you can see, then finish it.

  • Explained

    Story spoiler hidden

    Why a place looks reachable but stays blocked, and which ability or story gate opens it.

    Best for · Mid GameOpen guide
  • Explained

    Story spoiler hidden

    Where each The Last Taxi pickup sits and the order that avoids backtracking.

    Best for · EndgameOpen guide

Going for 100%?

Collectibles, trophies and world activities live in their own hubs. Guides explain the order and the strategy.

NG+ / NG++ & Optimization

After the credits and across New Game++.

All CONTROL Resonant Guides

Filter by stage, problem or topic. The URL keeps your filters so you can share them.

Stage
Problem
Topic

14 guides

  • Explained

    Story spoiler hidden

    The systems worth understanding first: Forms, abilities, Falter, Power, artifacts and talents.

    Best for · New PlayerOpen guide
  • Explained

    Story spoiler hidden

    How Falter, Power and openings work, and why some fights feel unreadable.

    Best for · New PlayerOpen guide
  • Explained

    Story spoiler hidden

    What to prioritize early, when side quests help, and what not to optimize yet.

    Best for · New PlayerOpen guide
  • Recommendation

    Story spoiler hidden

    Which weapon fits each job: single target, crowd control, Falter and safer play.

    Best for · Mid GameOpen guide
  • Recommendation

    Story spoiler hidden

    Artifact slots by goal, condition and build fit instead of a raw top-ten list.

    Ranking not published yet

    Best for · EndgameOpen guide
  • Comparison

    Story spoiler hidden

    Three ways to create openings: ranged pressure, defense and detonation.

    Best for · Mid GameCompare
  • Comparison

    Story spoiler hidden

    Burn from melee and Barrage, or a dedicated Fire wave: range versus status uptime.

    Best for · Mid GameCompare
  • Comparison

    Story spoiler hidden

    Move enemies into hazards, or slam them from above for area damage.

    Best for · Mid GameCompare
  • Comparison

    Story spoiler hidden

    Direct Mold projectiles versus a summoned ally that keeps applying Infected.

    Best for · Mid GameCompare
  • Comparison

    Story spoiler hidden

    A summonable Astral Spike, or a homing eruption that lifts enemies into the air.

    Best for · EndgameCompare
  • Explained

    Story spoiler hidden

    Why a place looks reachable but stays blocked, and which ability or story gate opens it.

    Best for · Mid GameOpen guide
  • Explained

    Story spoiler hidden

    Where each The Last Taxi pickup sits and the order that avoids backtracking.

    Best for · EndgameOpen guide

Not sure which guide you need?