CONTROL Resonant

Boss & Resonant Hub

CONTROL Resonant Bosses

Find every published Resonant, what unlocks the fight, where it happens, which Combat Ability it rewards, and how to prepare before you walk in.

Search by boss name, zone, story stage, mechanic or the Combat Ability you want. Searching a reward finds the Resonant that grants it.

Try:

Minimal mode replaces Resonant names with their zone, like “Downtown Resonant”. Searching a real name always reveals that boss.

Where Resonants fit

  1. 1Zone
  2. 2Access requirement
  3. 3Resonant or story boss
  4. 4Combat Ability reward

Defeating a Resonant is what expands Dylan's Combat Ability options, so the fight also decides what your build can become.

Which Boss Can You Fight Now?

Availability uses your saved progress: completed quests, unlocked traversal abilities and the Resonants you have already defeated.

Available now

Blocked

Progress is stored locally on this device and shared with the walkthrough, so a quest or boss marked in one hub shows up in the other.

Your Resonant Progress

Mark a Resonant defeated once you have cleared it to update availability on this page.

Resonants defeated 0 / 6

Only the six named Resonants are counted here. The final story encounter is tracked separately.

Resonants by Zone

Zones are the honest browse order: mid-game Resonants can be tackled in more than one order, so this is not a fixed boss order.

Access requirements decide what you can actually reach. Use Which Boss Can You Fight Now? for your own progression.

Combat Ability Rewards

Every Resonant expands your Combat Ability options. This hub lists the facts; the choice guides compare them.

Combat Ability Rewards
ResonantZoneAbility reward
The ArtistDowntownChoose oneCompare choices
The DeserterCentralChoose oneCompare choices
The DancerWest Incursion ZoneChoose oneCompare choices
The CollectiveThe ParkChoose oneCompare choices
The PhysicistUnderpassChoose oneCompare choices
Late-game ResonantThe UnknownStandalone unlock

Late-game abilities are not always a choice between two options. This hub stays neutral and never recommends which ability to take.

Published Bosses

Every published major encounter with its access requirements, Combat Ability rewards and fight status.

Final Story Boss

The closing story encounter is not one of the six Resonants, so it is tracked separately.

Final Story Boss

Reveal identity

The UnknownLate game
View boss

Boss Fight Preparation

What to sort out before you walk through the door.

Boss fights are decided by attack windows, arena shape, extra threats, phases and status effects, not by raw damage. Build for the fight you are about to start.

  • Build power

    Check that your current forms and upgrades are close to the content you are entering. A boss arena is a bad place to discover an unfinished build.

  • Range and windows

    Ask whether the fight gives long openings or short punishes. Short windows favour fast options, long ones reward heavier hits.

  • Status effects

    Burn, Infected, Astralized and Commanded change how a fight plays out. Bring the status your build already supports well.

  • Traversal and access

    Some arenas are reached with traversal abilities rather than a normal route. Confirm you have the movement ability the zone expects.

  • Survival and recovery

    If you keep dying before the last phase, the problem is usually recovery and spacing rather than damage.

These are good fits to consider, not mandatory loadouts. There is no single correct build for a boss.

Can't Beat a Boss?

If a fight keeps failing, the problem is usually one mechanic, one missing status or one wrong range. Ask the assistant with your current loadout and stage.