Combat Artifact
ArtifactWad of Cash
Wad of Cash is a Command cost-reduction Artifact. It does not add a Command Charge. Each Command spends 1 less, and the cost never falls below 1.
Command costs 1 fewer Command Charge.
Minimum cost: 1 Charge
Best for·Command-focused builds
- Category
- Combat
- Ability
- Command
- Effect
- -1 Command Charge cost
- Minimum cost
- 1
- Role
- Resource economy
- Blueprint
- Untapped Wad of Cash
- Vendor
- Unknown Vendor
- Forgemaster
- Yes
What Wad of Cash Does
If you Command enemies often, Wad of Cash lowers the Command Charge cost of that ability by 1. Targets that already cost more become cheaper. A target that already costs 1 still costs 1.
Makes the Command ability cost 1 fewer Command Charge. Minimum cost is still 1.
+1 Command Charge
A lower cost and a larger Charge pool are different benefits. This Artifact only changes what one Command spends.
How Command Charge Reduction Works
Subtract 1 from the target's Command cost, then stop at 1. A cost of 3 becomes 2. A cost of 2 becomes 1. A cost of 1 stays 1.
- 1 Charge
No cost benefit. Command is already at the minimum.
- 2 or more Charges
You save 1 Charge. The Artifact is more useful the more expensive the target is.
| Base Command cost | With Wad of Cash |
|---|---|
| 1 | 1 |
| 2 | 1 |
| 3 | 2 |
| 4 | 3 |
These rows illustrate the confirmed rule: cost minus 1, minimum 1. Actual enemy Command costs depend on the target.
What the Minimum Cost of 1 Means
Command never becomes free because of Wad of Cash. The floor stays 1 Command Charge, including targets that already cost 1.
Wad of Cash and Command
Command makes an enemy switch sides and help Dylan in combat. It spends Command Charges, a resource you pick up in the environment, to do that.
Commanding bigger enemies costs more Command Charges. That is where saving 1 Charge matters.
Is Wad of Cash Good?
It is a strong Command-economy Artifact, not the best Combat Artifact overall. The fit depends on how often you Command, and on how expensive those targets are.
| Scenario | Fit |
|---|---|
| Command-focused build | Excellent |
| Frequently Command expensive enemies | Excellent |
| Control-oriented play | Strong |
| Rarely uses Command | Poor |
| Pure melee damage | Poor |
| Pure Combat Ability damage | Low |
| 1-Charge targets only | Limited benefit |
Best Command Builds
Use it when the build is trying to Command more expensive enemies, not when it is trying to deal more direct damage.
- Command-focused
Excellent. The Artifact exists for this ability.
- High-cost targets
Excellent. Each Command above 1 Charge saves 1.
- Control-oriented play
Strong. Commanded enemies switch sides and help in combat. That is not the same as a summoned ally.
A larger Charge pool plus a lower cost is a reasonable direction. This page does not calculate how many extra Commands that produces. It depends on the target cost, your current Charges, recovery, and the enemy.
Wad of Cash and Command Talents
Some Command talents add available Charges. A separate talent reduces the cost of Commanding low-Health enemies by 1, with the same minimum of 1.
- Capacity talents
A talent that adds +1 Command Charge increases how many Charges you can hold. It does not change the cost of one Command.
- Low-Health cost talent
Commanding low-Health enemies costs 1 fewer Command Charge, and the minimum is still 1. That is the same kind of discount as this Artifact.
Both discounts are -1 with a minimum of 1. The order they apply in is not verified, so this page does not claim that a cost of 3 becomes 1 when both are active.
Command Cost vs Command Capacity
Spending less and holding more are different benefits. Do not collapse them into Command +1.
- Wad of Cash
Reduces spending. Each eligible Command costs 1 less Charge, down to 1.
- Charge-capacity talents
Increase the pool of available Charges. They do not apply this Artifact's discount.
Using both is a real build direction: a larger pool and a lower cost per Command. Do not turn that into a fixed number of extra Commands.
How to Get Wad of Cash
Buy Untapped Wad of Cash from the Unknown Vendor for 1,000 Source, then form Wad of Cash at the Forgemaster in the Gap.
Unknown Vendor
Public guides agree that the Unknown Vendor sells Untapped Wad of Cash in its base stock. They do not report a Vendor Level III requirement. The game data does not yet bind this Artifact to that vendor directly.
- Cost
- 1,000 Source
- Vendor Level III
- No requirement reported
Blueprint and Forgemaster
Untapped Wad of Cash is the blueprint. Form it at the Forgemaster in the Gap. That formation path is verified. A direct quest, chest, or fixed-location reward is not.
This page names the vendor and the price. The route through the Unknown stays on the location page.
Untapped Wad of Cash

The vendor sells the blueprint, not a finished Artifact you can equip immediately.
Blueprint image for the untapped item. A finished Artifact image is not in the game data.
- Formation
- Forgemaster in the Gap
Forgemaster formation is verified in the game's Artifact data.
Back to Artifacts
Wad of Cash answers the Command-cost question. The Artifact catalog is the hub for the rest of the loadout.