Downtown
The early FBC district: the Oldest House, the first story quests and the Chasm that splits the west side.
- 3 quests
- 3 activities
- 2 key places
- Fast Travel available
Manhattan area index
Find an area, see what's there and learn how it connects to quests, enemies and routes.
Search by area, place or quest name — for example “park”, “underpass” or “subwoofer”.
Minimal keeps the areas and their content visible while masking late-game names.
Area connections, not a to-scale map and not exact marker positions.
Every major Manhattan area, what it contains and how it connects to the rest of the world.
The early FBC district: the Oldest House, the first story quests and the Chasm that splits the west side.
The mid-game hub. Most routes into the other districts pass through Central, and the main story branches out from here.
A stacked subway district where the Hiss streets sit on top of each other, so a marker can belong to a different floor than the walkable path.
The warped western district. Geometry shifts, so the visible route and the reachable route are not always the same.
A controlled park area split between the Mold plant and the interior checkpoint gate.
A strongly vertical late-game district built around elevated platforms and deep research levels.
Where Untapped Artifacts are turned into usable ones. Treat it as a crafting place first and a map position later.
Area content comes from the published relation model, not from internal record counts.
Curated starting points, never sorted by record count.
Start from the task, not from the location taxonomy.
Which quests and activities belong to each area.
What you need to reach an area, and where the route help lives.
Abilities that open routes.
Known Fast Travel Doors, grouped by area.
32 known doors
Directions, route planning and marker positions stay on the Map hub.
Describe what you are looking for; the assistant turns it into an area, its quests and the requirement you need.