Blueprint: Untapped 1996 Commemorative Coin
Health Elements will become more effective and restore a larger amount Health.
Artifact unlock
Finding an Untapped Artifact Blueprint does not immediately give you the finished Artifact.
The Blueprint unlocks that Artifact through the Forgemaster in The Gap.
Artifact Unlock Flow
Find an Untapped Artifact Blueprint
Take the Blueprint to The Gap
Use the Forgemaster
Unlock the Artifact
Blueprint → Forgemaster → Artifact
A Blueprint is not the finished Artifact. You obtain the Blueprint first. It becomes usable only after the Forgemaster unlocks it.
Untapped Artifacts are Blueprint-style unlock items associated with individual Artifacts.
You obtain the Blueprint first. It represents an Artifact you have not yet fully unlocked.
Finding it does not mean the corresponding Artifact is immediately available for use.
Each standard Artifact has its own Untapped Artifact Blueprint. The Blueprint is the unlock item, not the Artifact you equip.
The Blueprint is used in The Gap.
Open The GapThe Forgemaster is where a Blueprint becomes the finished Artifact.
After the Forgemaster unlocks it, you have the usable Artifact.
Search an Artifact or its Blueprint. Every standard Artifact on this list unlocks through the Forgemaster.
Blueprint: Untapped 1996 Commemorative Coin
Health Elements will become more effective and restore a larger amount Health.
Blueprint: Untapped Amulet
Increases Critical Chance for all Melee attacks by +5%.
Blueprint: Untapped Badge 11-60
Dylan takes significantly less damage from Environmental Hazards.
Blueprint: Untapped Bar Blade
Health regenerates slowly while a Summon is nearby.
Blueprint: Untapped Bout Guard
Adds +50% Power recovery but Dylan takes +20% more damage.
Blueprint: Untapped Brass Dusters
Combat Abilities deal +50% Damage but no Falter at all.
Blueprint: Untapped Bug Spray
Adds +30% Damage and Falter against Mold enemies. However, Dylan receives twice as much Infected build-up.
Blueprint: Untapped Catnip Toy
Significantly reduces damage from falling into the void.
Blueprint: Untapped Coffee Cup
Health regenerates slowly outside of combat.
Blueprint: Untapped Compact
Critical Hits deal +50% more Damage. However, they deal 30% less Falter.
Blueprint: Untapped Energy Drink
Adds +30% Critical Chance for all melee attacks when Dylan is at maximum Health. Dylan takes +20% more damage while this Artifact is equipped.
Blueprint: Untapped Face Mask
Gives Dylan resistance to Infected by increasing the time it takes for him to get the status effect.
Blueprint: Untapped Feeding Bottle
Adds +30% Power recovery. This benefit is applied while affected by Infected or Burn.
Blueprint: Untapped Fingerboard
Adds +25% Damage and Falter while using a Gravity Anomaly.
Blueprint: Untapped Fork
Increases Dylan's Sharp Damage output by 15%.
Blueprint: Untapped Framing Hammer
Combat Abilities will deal +30% Falter but no Damage at all.
Blueprint: Untapped Golden Earrings
Boosts Falter by +20%. However, Damage is decreased by -30%.
Blueprint: Untapped Heart Monitor
Prevents death and instantly regenerates Health to +20%. Breaks upon activation.
Blueprint: Untapped Lighter
Gives Dylan resistance to Burn by increasing the time it takes to get the status effect.
Blueprint: Untapped Lit Sparkler
A Perfect Dodge will cause Dylan's next Dodge to create an explosive charge, dealing Fire Damage to nearby enemies.
Blueprint: Untapped Lost Prescription
Adds +30% chance to restore a small amount of Health after a Perfect Dodge.
Blueprint: Untapped Medical Alert Bands
Adds +25% Falter to all attacks when Dylan's Health is less than 25%.
Blueprint: Untapped Molding Bar
Grants immunity to Infected and increases Damage and Falter against Mold enemies. Caps Health at 50%.
Blueprint: Untapped Mother's Locket
Adds +25% Damage when Health is less than 25%.
Blueprint: Untapped Novelty Magnet
Nearby small resource crates are marked on the Radar.
Blueprint: Untapped Old Subway Card
Significantly increases Rush duration.
Blueprint: Untapped Ornate Buckle
Executing enemies recovers a large amount of Power. Damage taken is increased by 30%.
Blueprint: Untapped Paper Plane
Increases Power for every attack Dylan does while airborne.
Blueprint: Untapped Pickpocket's Tool
The next Combat Ability after a Perfect Dodge costs no Power. This benefit doesn't stack.
Blueprint: Untapped Practice Knot
Adds +15% extra Falter to attacks on Heavy enemies.
Blueprint: Untapped Scrunchie
Increases Damage done by Primary Melee weapon forms by 10%.
Blueprint: Untapped Shiny Pebble
Slowly restores Health up to 50% while using a Gravity Anomaly.
Blueprint: Untapped Spray Paint
Increases Dylan's Blunt Damage output by 15%.
Blueprint: Untapped Stellar Bracelet
When Shield is destroyed, it restores a small amount of Health but only when it's broken, not when it's cancelled.
Blueprint: Untapped Weekend Crossword
Increases Damage done by Combo Finishers by +15%.
Blueprint: Untapped Trusted Spanner
Increases Dylan's Raw Damage output by 15%.
Blueprint: Untapped Unfinished Lollipop
Increases Damage done by Secondary Melee weapon forms by 10%.
Blueprint: Untapped Wad of Cash
Makes the Command ability cost 1 fewer Command Charge. Minimum cost is still 1.
Blueprint: Untapped Wallet
Combat Abilities consume Health when out of Power. Health cannot drop below 5% from this Artifact.
Blueprint: Untapped Water Pistol
Critical Hits deal +50% Damage to Hiss Shield.
Blueprint: Untapped Whetstone
Add +20% Damage for all Melee attacks and Combat Abilities, but Falter will be reduced by 20%.
Blueprint: Untapped World Tour Tickets
Combat Abilities deal +100% more Damage. Power is capped at 50%.
Blueprint: Untapped Worn Eraser
Gives Dylan significant resistance to all negative status effects by increasing the time it takes for them to build up.
Artifact Blueprints can enter the reward system through multiple activities and reward sources. Not every Blueprint currently has a verified single fixed world location.
28 Artifacts have a verified source relationship. That relationship is not a map pin and it is not a drop rate.
The remaining Artifacts only have the shared unlock path: Blueprint, then the Forgemaster in The Gap. This page does not assign them a location.
Because the Blueprint is the unlock step, not the finished Artifact. Take it through the Forgemaster process in The Gap.
The Forgemaster turns an Untapped Artifact Blueprint into the usable Artifact. Finding the Blueprint and unlocking the Artifact are two different steps.
Use the Forgemaster in The Gap after you have the Blueprint.
No. The Blueprint is the unlock item. The finished Artifact comes from the Forgemaster in The Gap.
An Untapped Artifact is the Blueprint-style unlock step for one Artifact. It is not the finished Artifact.
At the Forgemaster in The Gap.
Some Artifacts have verified source relationships, but a universal fixed-location rule is not supported.
Duplicate availability depends on the source and its repeatability rather than a universal Artifact rule.
These cards identify the Artifact. Effect details and the full catalog stay on the Artifact pages.