CONTROL Resonant

Artifact unlock

How Artifact Crafting Works in CONTROL Resonant

Finding an Untapped Artifact Blueprint does not immediately give you the finished Artifact.

The Blueprint unlocks that Artifact through the Forgemaster in The Gap.

Artifact Unlock Flow

  1. 1

    Find an Untapped Artifact Blueprint

  2. 2

    Take the Blueprint to The Gap

  3. 3

    Use the Forgemaster

  4. 4

    Unlock the Artifact

Find your Artifact

Artifact crafting in 30 seconds

Blueprint → Forgemaster → Artifact

A Blueprint is not the finished Artifact. You obtain the Blueprint first. It becomes usable only after the Forgemaster unlocks it.

What is an Untapped Artifact?

Untapped Artifacts are Blueprint-style unlock items associated with individual Artifacts.

You obtain the Blueprint first. It represents an Artifact you have not yet fully unlocked.

Finding it does not mean the corresponding Artifact is immediately available for use.

How to use an Artifact Blueprint

  1. 1

    Obtain an Untapped Artifact Blueprint

    Each standard Artifact has its own Untapped Artifact Blueprint. The Blueprint is the unlock item, not the Artifact you equip.

  2. 2

    Return to The Gap

    The Blueprint is used in The Gap.

    Open The Gap
  3. 3

    Visit the Forgemaster

    The Forgemaster is where a Blueprint becomes the finished Artifact.

  4. 4

    Unlock the corresponding Artifact

    After the Forgemaster unlocks it, you have the usable Artifact.

Blueprint to Artifact lookup

Search an Artifact or its Blueprint. Every standard Artifact on this list unlocks through the Forgemaster.

Category
  • 1996 Commemorative Coin

    Blueprint: Untapped 1996 Commemorative Coin

    Health Elements will become more effective and restore a larger amount Health.

    SurvivalStatus: ForgemasterVerified source: QuestVerified source: Boss
    View Artifact
  • Amulet

    Blueprint: Untapped Amulet

    Increases Critical Chance for all Melee attacks by +5%.

    CombatStatus: ForgemasterVerified source: QuestVerified source: Boss
    View Artifact
  • Badge 11-60

    Blueprint: Untapped Badge 11-60

    Dylan takes significantly less damage from Environmental Hazards.

    SurvivalStatus: ForgemasterVerified source: QuestVerified source: Enemy
    View Artifact
  • Bar Blade

    Blueprint: Untapped Bar Blade

    Health regenerates slowly while a Summon is nearby.

    SurvivalStatus: ForgemasterVerified source: Quest
    View Artifact
  • Bout Guard

    Blueprint: Untapped Bout Guard

    Adds +50% Power recovery but Dylan takes +20% more damage.

    SpecialStatus: ForgemasterVerified source: Quest
    View Artifact
  • Brass Dusters

    Blueprint: Untapped Brass Dusters

    Combat Abilities deal +50% Damage but no Falter at all.

    CombatStatus: ForgemasterVerified source: Quest
    View Artifact
  • Bug Spray

    Blueprint: Untapped Bug Spray

    Adds +30% Damage and Falter against Mold enemies. However, Dylan receives twice as much Infected build-up.

    CombatStatus: Forgemaster
    View Artifact
  • Catnip Toy

    Blueprint: Untapped Catnip Toy

    Significantly reduces damage from falling into the void.

    SurvivalStatus: ForgemasterVerified source: Quest
    View Artifact
  • Coffee Cup

    Blueprint: Untapped Coffee Cup

    Health regenerates slowly outside of combat.

    SurvivalStatus: ForgemasterVerified source: Quest
    View Artifact
  • Compact

    Blueprint: Untapped Compact

    Critical Hits deal +50% more Damage. However, they deal 30% less Falter.

    CombatStatus: ForgemasterVerified source: Quest
    View Artifact
  • Energy Drink

    Blueprint: Untapped Energy Drink

    Adds +30% Critical Chance for all melee attacks when Dylan is at maximum Health. Dylan takes +20% more damage while this Artifact is equipped.

    CombatStatus: Forgemaster
    View Artifact
  • Face Mask

    Blueprint: Untapped Face Mask

    Gives Dylan resistance to Infected by increasing the time it takes for him to get the status effect.

    SurvivalStatus: ForgemasterVerified source: QuestVerified source: Boss
    View Artifact
  • Feeding Bottle

    Blueprint: Untapped Feeding Bottle

    Adds +30% Power recovery. This benefit is applied while affected by Infected or Burn.

    CombatStatus: ForgemasterVerified source: Quest
    View Artifact
  • Fingerboard

    Blueprint: Untapped Fingerboard

    Adds +25% Damage and Falter while using a Gravity Anomaly.

    ExplorationStatus: Forgemaster
    View Artifact
  • Fork

    Blueprint: Untapped Fork

    Increases Dylan's Sharp Damage output by 15%.

    CombatStatus: ForgemasterVerified source: Quest
    View Artifact
  • Framing Hammer

    Blueprint: Untapped Framing Hammer

    Combat Abilities will deal +30% Falter but no Damage at all.

    CombatStatus: Forgemaster
    View Artifact
  • Golden Earrings

    Blueprint: Untapped Golden Earrings

    Boosts Falter by +20%. However, Damage is decreased by -30%.

    SpecialStatus: ForgemasterVerified source: QuestVerified source: Boss
    View Artifact
  • Heart Monitor

    Blueprint: Untapped Heart Monitor

    Prevents death and instantly regenerates Health to +20%. Breaks upon activation.

    SurvivalStatus: ForgemasterVerified source: Quest
    View Artifact
  • Lighter

    Blueprint: Untapped Lighter

    Gives Dylan resistance to Burn by increasing the time it takes to get the status effect.

    SurvivalStatus: ForgemasterVerified source: QuestVerified source: Boss
    View Artifact
  • Lit Sparkler

    Blueprint: Untapped Lit Sparkler

    A Perfect Dodge will cause Dylan's next Dodge to create an explosive charge, dealing Fire Damage to nearby enemies.

    CombatStatus: Forgemaster
    View Artifact
  • Lost Prescription

    Blueprint: Untapped Lost Prescription

    Adds +30% chance to restore a small amount of Health after a Perfect Dodge.

    SurvivalStatus: Forgemaster
    View Artifact
  • Medical Alert Bands

    Blueprint: Untapped Medical Alert Bands

    Adds +25% Falter to all attacks when Dylan's Health is less than 25%.

    SpecialStatus: ForgemasterVerified source: Quest
    View Artifact
  • Molding Bar

    Blueprint: Untapped Molding Bar

    Grants immunity to Infected and increases Damage and Falter against Mold enemies. Caps Health at 50%.

    SurvivalStatus: Forgemaster
    View Artifact
  • Mother's Locket

    Blueprint: Untapped Mother's Locket

    Adds +25% Damage when Health is less than 25%.

    SpecialStatus: ForgemasterVerified source: Quest
    View Artifact
  • Novelty Magnet

    Blueprint: Untapped Novelty Magnet

    Nearby small resource crates are marked on the Radar.

    ExplorationStatus: Forgemaster
    View Artifact
  • Old Subway Card

    Blueprint: Untapped Old Subway Card

    Significantly increases Rush duration.

    ExplorationStatus: ForgemasterVerified source: Encounter
    View Artifact
  • Ornate Buckle

    Blueprint: Untapped Ornate Buckle

    Executing enemies recovers a large amount of Power. Damage taken is increased by 30%.

    CombatStatus: Forgemaster
    View Artifact
  • Paper Plane

    Blueprint: Untapped Paper Plane

    Increases Power for every attack Dylan does while airborne.

    CombatStatus: Forgemaster
    View Artifact
  • Pickpocket's Tool

    Blueprint: Untapped Pickpocket's Tool

    The next Combat Ability after a Perfect Dodge costs no Power. This benefit doesn't stack.

    CombatStatus: ForgemasterVerified source: QuestVerified source: Assigned reward
    View Artifact
  • Practice Knot

    Blueprint: Untapped Practice Knot

    Adds +15% extra Falter to attacks on Heavy enemies.

    SurvivalStatus: ForgemasterVerified source: Quest
    View Artifact
  • Scrunchie

    Blueprint: Untapped Scrunchie

    Increases Damage done by Primary Melee weapon forms by 10%.

    CombatStatus: ForgemasterVerified source: Quest
    View Artifact
  • Shiny Pebble

    Blueprint: Untapped Shiny Pebble

    Slowly restores Health up to 50% while using a Gravity Anomaly.

    CombatStatus: ForgemasterVerified source: Quest
    View Artifact
  • Spray Paint

    Blueprint: Untapped Spray Paint

    Increases Dylan's Blunt Damage output by 15%.

    CombatStatus: Forgemaster
    View Artifact
  • Stellar Bracelet

    Blueprint: Untapped Stellar Bracelet

    When Shield is destroyed, it restores a small amount of Health but only when it's broken, not when it's cancelled.

    SurvivalStatus: Forgemaster
    View Artifact
  • Trusted Spanner

    Blueprint: Untapped Trusted Spanner

    Increases Dylan's Raw Damage output by 15%.

    CombatStatus: ForgemasterVerified source: Quest
    View Artifact
  • Unfinished Lollipop

    Blueprint: Untapped Unfinished Lollipop

    Increases Damage done by Secondary Melee weapon forms by 10%.

    CombatStatus: ForgemasterVerified source: Quest
    View Artifact
  • Wad of Cash

    Blueprint: Untapped Wad of Cash

    Makes the Command ability cost 1 fewer Command Charge. Minimum cost is still 1.

    CombatStatus: Forgemaster
    View Artifact
  • Wallet

    Blueprint: Untapped Wallet

    Combat Abilities consume Health when out of Power. Health cannot drop below 5% from this Artifact.

    CombatStatus: ForgemasterVerified source: Assigned reward
    View Artifact
  • Water Pistol

    Blueprint: Untapped Water Pistol

    Critical Hits deal +50% Damage to Hiss Shield.

    CombatStatus: Forgemaster
    View Artifact
  • Whetstone

    Blueprint: Untapped Whetstone

    Add +20% Damage for all Melee attacks and Combat Abilities, but Falter will be reduced by 20%.

    SpecialStatus: ForgemasterVerified source: Quest
    View Artifact
  • World Tour Tickets

    Blueprint: Untapped World Tour Tickets

    Combat Abilities deal +100% more Damage. Power is capped at 50%.

    CombatStatus: Forgemaster
    View Artifact
  • Worn Eraser

    Blueprint: Untapped Worn Eraser

    Gives Dylan significant resistance to all negative status effects by increasing the time it takes for them to build up.

    SurvivalStatus: ForgemasterVerified source: QuestVerified source: Boss
    View Artifact

Where do Artifact Blueprints come from?

Artifact Blueprints can enter the reward system through multiple activities and reward sources. Not every Blueprint currently has a verified single fixed world location.

Verified sources

28 Artifacts have a verified source relationship. That relationship is not a map pin and it is not a drop rate.

The remaining Artifacts only have the shared unlock path: Blueprint, then the Forgemaster in The Gap. This page does not assign them a location.

Why Do I Have an Artifact Blueprint but Not the Artifact?

Because the Blueprint is the unlock step, not the finished Artifact. Take it through the Forgemaster process in The Gap.

  1. Blueprint obtained
  2. Have you reached The Gap?
  3. Can you access the Forgemaster?
  4. Has the Artifact been unlocked?

What Does the Forgemaster Do?

The Forgemaster turns an Untapped Artifact Blueprint into the usable Artifact. Finding the Blueprint and unlocking the Artifact are two different steps.

Use the Forgemaster in The Gap after you have the Blueprint.

Artifact Crafting FAQ

Do Artifact Blueprints give you the Artifact immediately?

No. The Blueprint is the unlock item. The finished Artifact comes from the Forgemaster in The Gap.

What is an Untapped Artifact?

An Untapped Artifact is the Blueprint-style unlock step for one Artifact. It is not the finished Artifact.

Where do I use Artifact Blueprints?

At the Forgemaster in The Gap.

Are Artifact Blueprint locations fixed?

Some Artifacts have verified source relationships, but a universal fixed-location rule is not supported.

Can I get duplicate Artifact Blueprints?

Duplicate availability depends on the source and its repeatability rather than a universal Artifact rule.

Browse Artifacts

These cards identify the Artifact. Effect details and the full catalog stay on the Artifact pages.

View all 43 Artifacts