Ability Pressure
Keep Combat Abilities firing so enemies never get a clean turn.
- Barrage
Fires a stream of projectiles for safe ranged pressure.
Optional abilities
- Push
Knocks enemies back into hazards, walls or off a ledge.
- Volatile Anomaly
Summons a throwable anomaly that detonates on impact.
- StrikePrimary Form
A fast attack with a high Critical Chance.
- DrillSecondary Form
A quick attack. Charge to continuously drill the target. Charged attacks deal Falter.
Artifact options
- Whetstone
Melee attacks and Combat Abilities deal more damage.
- Bout Guard
Recover Power faster.
Artifact options reflect currently verified artifact data. Options without a verified source are not listed.
Cycle your abilities, use the weapon only to fill gaps, and re-engage as soon as your core ability is back. This build rewards uptime far more than weapon damage.
- Two Combat Ability slots
- Cooldown upgrades for your core ability
- Constant pressure from ability uptime
- Handles groups without committing to melee
- Falls off hard if you stop cycling abilities
- Low durability while casting
- Ranged Control
Take this instead when you want to pressure from a distance.
- Endgame Hybrid
Take this instead when you want to survive longer fights.
Take this direction into the planner, or check how strong your current loadout already is.