CONTROL Resonant

CONTROL Resonant Locations

Explore locations across all seven zones. Find the area you need, see Fast Travel coverage, or open the interactive map.

Spoilers

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No places match this search yet.

Try a zone such as Downtown or The Park, or a place such as Research Station.

Explore locations by zone

Seven zones. Open a location guide here, or jump to that zone on the map.

  • Downtown

    Downtown

    4 Fast Travel Doors

    45 mapped points

    Early routes are mostly flat, but the Chasm splits the district.

    Open Downtown map
  • Central

    Central

    4 Fast Travel Doors

    51 mapped points

    Central is the hub: most mid-game routes pass through it.

    Open Central map
  • Evacuation Zone

    Evacuation Zone

    5 Fast Travel Doors

    33 mapped points

    Subway levels stack on top of each other, so a marker can sit a floor above the walkable path.

    Open Evacuation Zone map
  • West Incursion Zone

    West Incursion Zone

    3 Fast Travel Doors

    25 mapped points

    Warped geometry means the visible route and the walkable route do not always match.

  • The Park

    The Park

    3 Fast Travel Doors

    30 mapped points

    Park routes split between the Mold plant and the interior checkpoint.

    Open The Park map
  • Underpass

    Underpass

    5 Fast Travel Doors

    22 mapped points

    The zone is strongly vertical and contains multiple elevated platforms.

    Open Underpass map
  • Story spoiler hidden

    8 Fast Travel Doors

    87 mapped points

    Open map

All locations

Published location guides. Filter by zone to see which page to open.

Zone
Type
Content
Traversal
  • Downtown
    Major area

    Downtown

    The early FBC district: the Oldest House, the first story quests and the Chasm that splits the west side.

    • 3 quests
    • 3 activities
    • 2 key places
    • Fast Travel available
  • Central
    Major area

    Central

    The mid-game hub. Most routes into the other districts pass through Central, and the main story branches out from here.

    • 6 quests
    • 5 activities
    • 3 key places
    • Fast Travel available
  • Evacuation Zone
    Major area

    Evacuation Zone

    A stacked subway district where the Hiss streets sit on top of each other, so a marker can belong to a different floor than the walkable path.

    • 1 quests
    • 4 activities
    • 1 key places
    • Fast Travel available
  • West Incursion Zone
    Major area

    West Incursion Zone

    The warped western district. Geometry shifts, so the visible route and the reachable route are not always the same.

    • 2 quests
    • 3 activities
    • 2 key places
    • Fast Travel available
  • The Park
    Major area

    The Park

    A controlled park area split between the Mold plant and the interior checkpoint gate.

    • 1 quests
    • 5 activities
    • 3 key places
    • Fast Travel available
  • Underpass
    Major area

    Underpass

    A strongly vertical late-game district built around elevated platforms and deep research levels.

    • 4 quests
    • 2 activities
    • 2 key places
    • Fast Travel available
  • Named place

    The Gap

    Where Untapped Artifacts are turned into usable ones. Treat it as a crafting place first and a map position later.

    • No known Fast Travel

Area content comes from the published relation model, not from internal record counts.

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Fast Travel and getting around

What you need to reach an area, and where the route help lives.

Traversal requirements

Abilities that open routes.

Route help

Directions, route planning and marker positions stay on the Map hub.

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