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Main story · Memory

Rebuild

Ordinary → Oldest House memories · Main story #11Reconstruct Dylan's memory, then return to the present

Rebuild is one long scripted memory sequence, not a map objective. Solve the Wake Up Dylan letter puzzle, collect five Projector Slides at the Ordinary landfill, follow the slide worlds, recreate the slide order inside the Oldest House memories and reconstruct four Memory Shards. The quest only completes after the final memory interaction.

  • Retro / memory sequence
  • 5 Projector Slides
  • 4 Memory Shards
Memory phase

The Journal only shows one objective — Rebuild — so this page tracks eight memory phases instead.

  1. Wake Up Dylan
  2. Ordinary — 아침
  3. General Store
  4. Landfill과 Slide Projector
  5. Slide Worlds
  6. Oldest House 기억
  7. Sled Hill / Cave
  8. 최종 재구성

This quest works differently

Rebuild is a long scripted memory sequence. You won't be navigating Manhattan, and the Journal won't give you detailed step-by-step objectives. Use the memory timeline below to find where you're stuck.

Find my current memory

What do you see right now?

Pick the screen that matches your game and the page jumps to that memory phase.

Not sure? Start with the earliest scene that looks familiar.

Wake Up Dylan

검은 문자 공간에서 시퀀스가 시작됩니다. 문자 D를 조작해 자기 이름을 만듭니다.

Current memory
Memory timeline
  1. 중앙에서 문자 D로 시작
  2. 공간 주변의 L, Y, A, N을 모으기
  3. 이름이 완성되면 깜빡이는 중앙으로 돌아가기
If you're stuck

이름이 완성되지 않는다면 아직 모으지 못한 문자가 있습니다. 네 모서리를 다시 확인하세요.

Wake Up Dylan letter puzzle

Five letters spell one name. You start as D, then collect the rest.

LL — upper left
YY — upper right
DD — start here
NN — lower left
AA — lower right
  1. Collect L / Y / A / N
  2. Return to the flashing centre text

The letter-space is black with one flashing name in the middle.

Journal objective: Rebuild

Ordinary — 아침

시퀀스가 레트로 픽셀 스타일의 Ordinary, Maine으로 전환됩니다. Dylan을 집 밖으로 나가게 합니다.

Memory timeline
  1. 침실 아래에서 Backpack 줍기
  2. Faden 집을 나가기
  3. 마을을 북쪽으로 지나가기
If you're stuck

집에서 나갈 수 없다면 침실을 확인하세요. 먼저 Backpack이 필요합니다.

Rebuild mini map
Sled Hill
Cave
Landfill
Town
General Store
Home

A one-off memory space, not the main Manhattan map. It gets no separate location page.

First retro battle

Retro combat is turn-based: Attack, Defend and Ability. This is not your main-world build.

  • Attack
  • Defend
  • Ability
  • Turn-based

If the opening fight feels unwinnable, keep progressing — Jesse joins the encounter.

Builds and damage theory do not apply here.

Journal objective: Rebuild

General Store

세 가지 물품을 집은 뒤 점원과 대화해야 진행됩니다.

Memory timeline
  1. Donut 줍기
  2. Potato Chips 줍기
  3. Soda 줍기
  4. 점원과 대화하기
If you're stuck

가게에서 나갈 수 없다면 세 가지를 모두 들고 있어야 합니다. 그다음 점원과 대화하세요.

Journal objective: Rebuild

Landfill과 Slide Projector

Ordinary 매립지에 도착해 적을 정리하고 5개의 Projector Slides를 모두 모읍니다.

Memory timeline
  1. General Store에서 매립지로 이동
  2. 적과 쥐 정리하기
  3. 5개의 Projector Slides 모으기
  4. Slide Projector로 돌아가기
If you're stuck

프로젝터가 반응하지 않는다면 슬라이드가 부족합니다. 다섯 위치를 모두 확인하세요.

Projector Slides

Two on the left, one on top, two on the right.

Quest puzzle objects

0 / 50 / 5

왼쪽 구역

위쪽 구역

오른쪽 구역

Journal objective: Rebuild

Slide Worlds

프로젝터가 여러 기억 세계를 엽니다. 여기서는 경로만 보여 주고 이야기는 스포일러 관리 아래에 둡니다.

Memory timeline
  1. 슬라이드 5개를 모은 뒤 프로젝터로 돌아가기
  2. 새 문 / 세계 상태로 들어가기
  3. 각 세계의 경로 통과하기
If you're stuck

각 세계에는 분명한 출구가 있습니다. 막혔다면 프로젝터나 광원을 찾으세요.

Slide world routes
  1. Slide world 1Route only
  2. Slide world 2Route only
  3. Slide world 3Route only
  4. Slide world 4Route only
Journal objective: Rebuild

Oldest House 기억

레트로 시퀀스는 Oldest House 기억 장면으로 중단됩니다. 슬라이드를 같은 순서로 다시 놓고 기억을 재구성합니다.

Memory timeline
  1. 같은 슬라이드 순서 재현하기
  2. 중앙 프로젝터와 상호작용하기
  3. 나타나는 Memory Shards 모으기
If you're stuck

프로젝터가 순서를 받지 않는다면 정답은 왼쪽, 왼쪽, 위, 오른쪽, 오른쪽입니다.

Recreate the slide order

Place the slides in the order you collected them.

  1. 1Left
  2. 2Left
  3. 3Top
  4. 4Right
  5. 5Right

Interact with the centre projector

This is the same 2 – 1 – 2 order as the landfill.

Memory Shards

Narrative reconstruction

Four shards rebuild the complete memory.

0 / 40 / 4
Journal objective: Rebuild

Sled Hill / Cave

후반 기억 루프에서는 집, Sled Hill, Cave를 반복해서 오갑니다.

Memory timeline
  1. 경로를 따라 집으로 돌아가기
  2. Sled Hill을 올라 Cave로 이동하기
  3. 프로젝터를 사용해 매립지로 돌아가기
If you're stuck

길을 잃었다면 타임라인을 사용하세요. 여기서는 앞으로가 아니라 반복입니다.

Retro route timeline
  1. Home
  2. Sled Hill
  3. Cave
  4. Projector
  5. Home
  6. Sled Hill
  7. Cave
  8. Landfill
  9. FBC memory

Late in the sequence you loop through these scenes. Find where you are, not where you were.

Journal objective: Rebuild

최종 재구성

여러 기억 장면 뒤에 마지막 프로젝터 상호작용으로 기억을 재구성합니다.

Memory timeline
  1. 남은 기억 장면 끝내기
  2. 마지막 프로젝터 / 슬라이드 상호작용 완료하기
  3. 일반 세계로 돌아가기
If you're stuck

파편 4개를 모았는데 아무 일도 일어나지 않는다면 마지막 상호작용이 아직 남아 있습니다.

Journal objective: Rebuild
Quest complete

Rebuild in progress

0 / 4
Reward
1 × Living Shard
Narrative reconstruction
0 / 4
4 / 4 shards but the quest is still active

That is expected. The final sequence and the return to the normal world still have to happen before the quest ends.

The Gap Slide appears during this sequence. Whether it is a quest reward, a story item or a progression state is still being verified.

Final interaction remains

Next main quest

Rebuild is followed by Fight to the Core, which returns to the main story.

Rebuild troubleshooter

What's happening?

  • I can't finish the letter puzzle

    You start as D. The other four letters are in the corners: L upper left, Y upper right, N lower left, A lower right. Return to the flashing centre when the name reads DYLAN.

  • I don't know what to do after spelling DYLAN

    The letter-space ends and the retro sequence begins. Pick up the Backpack in the bedroom, then leave the house.

  • I can't leave the house

    The Backpack at the bottom of the bedroom is required. Pick it up, then use the door.

  • I can't win the first battle

    This is retro turn-based combat, not your main-world build. Jesse joins the encounter, so keep progressing instead of restarting.

  • I can't leave the General Store

    All three items have to be collected: Donut, Potato Chips and Soda. Then talk to the cashier.

  • I'm missing a Projector Slide

    There are five: two on the left, one on top, two on the right. Check the rat area on the right.

  • I don't know which slide world to enter

    Enter through the projector and follow the route. Each world has a single exit.

  • I can't find the path inside the house memory

    Inspect the window, find the shadow on the floor, follow the footprints and walk through the wall.

  • I don't know the correct slide order

    Left, left, top, right, right. Then interact with the centre projector.

  • I'm missing a Memory Shard

    Shards appear as the Oldest House memory continues. Check the shard tracker and return to the memory room.

  • I have all four shards but the mission isn't finished

    4 / 4 is not completion. The final projector interaction and the return to the normal world still have to happen.

  • I don't know what to do after returning to Ordinary

    Follow the retro route timeline: home, Sled Hill, cave, projector, then back to the landfill.

Stuck in the memory?

Stuck in the memory?

Tell the assistant which screen you're looking at. It knows the letter puzzle, the five slide spots, the slide order and the shard state.

Ask about this quest

Where this page sits

This quest page owns the memory phase navigator, the current-memory finder, the Wake Up Dylan solver, the five-slide tracker, the slide-order reconstruction and the four-shard tracker. Ordinary as a place, the Slide Projector and the Gap Slide are entity-resolution candidates owned elsewhere.