Artifact · Shield-Break Sustain
ArtifactStellar Bracelet
Stellar Bracelet is a survival Artifact that turns a broken Shield into recovery. When your Shield is destroyed, it restores a small amount of Health, so its value follows how often your Shield absorbs enough pressure to break.
Restore a small amount of Health when your Shield is destroyed.
- Type
- Artifact
- Trigger
- Shield destroyed
- Outcome
- Restore a small amount of Health when your Shield is destroyed.
- Recovery type
- Direct event recovery
- Vendor
- Central Vendor
- Price
- 1,000 Source
Builds that use Shield regularly and let it absorb enough damage to break.
Central Vendor · 1,000 Source
Stellar Bracelet listens to one event: the Shield being destroyed. It does not make the Shield stronger, and it does not heal when the Shield simply ends.
What Stellar Bracelet Does
Stellar Bracelet is an event-triggered recovery Artifact. It waits for your Shield to be destroyed and then restores a small amount of Health. It adds no Shield strength, no Shield duration and no damage reduction, so it never makes the Shield itself better — it only converts a Shield break into sustain.
The exact heal amount, any internal cooldown and which Shield ends count as a break stay unpublished until they are confirmed against the shipped game.
How Shield-Break Healing Works
Shield failure becomes recovery.
The effect is a short chain. Your Shield takes damage, breaks under that damage, and the Artifact restores Health in response. It is a failure-conversion effect: the defensive layer is lost, and the payoff is recovery.
- 1 · The Shield is destroyed
The trigger is the Shield being destroyed by damage, not the Shield being active and not the Shield being manually ended.
- 2 · The break is eligible
The Artifact responds to that break event. Whether every break qualifies, or only some causes, is confirmed against the shipped game.
- 3 · Health is restored
A small amount of Health is restored directly. No Health Element is created and no pickup is required.
- 4 · The loop can repeat
Bring the Shield back up, let it absorb damage again, and the next break can trigger the heal, subject to any internal cooldown.
This is the core of the Artifact: the Shield break is the event, the Health restore is the payoff.
What Counts as a Shield Break?
Shield destroyed by damage, not Shield simply gone.
Public descriptions agree on one condition: the Shield has to be destroyed. The chain is created, active, absorbing damage, then destroyed. Stellar Bracelet only listens to that destruction, so the page separates a real break from every other way a Shield can stop existing.
- 1 · Shield created
The Shield is summoned and becomes an active defensive layer.
- 2 · Shield active
It absorbs or interacts with incoming damage while it lasts.
- 3 · Destroyed by damage
Damage breaks the Shield. This is the event Stellar Bracelet consumes.
- 4 · Health restored
The Artifact restores a small amount of Health in response.
Not the same as a break
- Manual dissolution
Ending the Shield yourself is not a verified trigger. Current detailed guides describe the Artifact as activating when the Shield breaks, not when it is switched off.
- Natural expiration
A Shield that runs out of duration is not confirmed to count as destroyed, so no heal is assumed.
- Replacement
If a new Shield replaces the old one, that is a replacement event, not a break, and it is not treated as a trigger.
Destroyed, expired, dismissed and replaced are different events. Treating them as one is the main mistake this page prevents.
Direct Heal, Not a Health Element
A different recovery source from pickup-based healing.
Stellar Bracelet restores Health itself when the Shield breaks. That makes it a direct event recovery, separate from Health Elements and from the Artifacts that scale them. Keeping the sources apart is what stops recovery Artifacts from being wrongly stacked together.
- Direct event recovery
The heal happens at the moment of the Shield break. This is the recovery source Stellar Bracelet owns.
- Health Element
A pickup that restores Health when collected. Stellar Bracelet is not described as creating one.
- 1996 Commemorative Coin
The Coin makes Health Elements restore more Health. Because Stellar Bracelet is a direct heal, no interaction between them is assumed.
Direct recovery and pickup recovery are different sources. Treating them as one is the most common mistake with this Artifact.
Where to Buy Stellar Bracelet
A Central Vendor Artifact bought with Source.
Stellar Bracelet is bought, not found or earned from a boss. You purchase the Untapped Stellar Bracelet from the Central Vendor for 1,000 Source, then form it before equipping it.
- 1 · Reach the Central region
Get access to the Central area where the vendor operates.
- 2 · Visit the Central Vendor
Find the Central Vendor and open its stock.
- 3 · Buy the Untapped Artifact
Purchase the Untapped Stellar Bracelet for 1,000 Source.
- 4 · Form it
Craft the Untapped Artifact at the Artifact Formation, then equip it from your Loadout.
Central Vendor
The Central Vendor sells the Untapped Stellar Bracelet for a fixed 1,000 Source. The vendor upgrade level required for this entry is not confirmed, so the page does not claim a tier.
- Vendor
- Central Vendor
- Price
- 1,000 Source
- Vendor level
- Not confirmed
This page covers the Stellar Bracelet purchase only. The vendor's full stock and its upgrade levels belong to a future Vendor or Location page.
Formation Recipe
The purchase is confirmed; the recipe is not.
After buying the Untapped Stellar Bracelet you form it at the Artifact Formation. The purchase price is confirmed, but the full Formation material list has not been verified, so the numbers are withheld instead of guessed.
| Material | Quantity |
|---|---|
| Untapped Stellar Bracelet | Required |
| Source cost | Not verified yet |
| Station | Artifact Formation |
Recipe pending verification
Recent guides report a Formation recipe, but it is not published here until the production registry confirms it. The Untapped Stellar Bracelet and the Station are the confirmed parts.
Recipe numbers are the part most likely to change between versions, so the page keeps them out rather than publishing a third-party guess.
Shield Synergy
It consumes a Shield event; it does not buff the Shield.
Stellar Bracelet's only relation is to the Shield, and the relation is not "the Artifact makes the Shield stronger" — it is "the Artifact consumes the Shield's break event". That distinction is why Shield uptime and Shield-break frequency decide the Artifact's value.
It reads Shield; it does not change Shield
Stellar Bracelet: listens for Shield destroyed
Shield: emits created, destroyed, expired
Event consumer, not a buff
Wallet relation
Wallet can spend Health to cover a Power shortfall, which adds Health pressure. Stellar Bracelet can return a little Health when a Shield break happens naturally, but no fixed offset is claimed between the two.
A Shield-heavy loop of absorb, break and recover is the intended use. Deliberately shattering the Shield is not recommended, because Shield cost, cooldown, heal amount and incoming damage all still decide the real payoff.
Stellar Bracelet vs Other Recovery Artifacts
Three defensive recovery layers, three different triggers.
Stellar Bracelet, Lost Prescription and Heart Monitor all restore Health, but each reacts to a different event: a Shield break, a Perfect Dodge and a lethal hit. Reading them as interchangeable healing is what makes loadout choices worse.
| Dimension | Stellar Bracelet | Lost Prescription | Heart Monitor |
|---|---|---|---|
| Trigger | Shield destroyed | Perfect Dodge | Lethal damage |
| Defense style | Absorb the hit with the Shield | Avoid the hit with a Perfect Dodge | Survive the hit that lands |
| Reliability | Guaranteed on an eligible break | Chance-based | Guaranteed once, then breaks |
| Outcome | Restore a small amount of Health | Chance to restore a small amount of Health | Prevent death and restore Health |
None of these replaces another. Stellar Bracelet rewards letting the Shield take the hit, Lost Prescription rewards dodging it, and Heart Monitor is emergency protection.
Shield, Recovery and Last-Resort Layers
Absorb, recover, survive.
A Shield-focused loadout can stack defense in layers instead of picking one effect. The Shield absorbs, Stellar Bracelet recovers after the Shield fails, Health absorbs what is left, and Heart Monitor guards the lethal hit. Each layer answers a different failure.
- 1 · Absorb
The Shield takes the pressure first and breaks when it can no longer hold.
- 2 · Recover
Stellar Bracelet returns a small amount of Health after the break.
- 3 · Second layer
Health absorbs the damage the Shield no longer blocks.
- 4 · Survive
Heart Monitor protects the one lethal hit that would otherwise end the run.
This is a layering model, not a combo. The layers do not multiply each other's numbers.
Low-Health Interactions
Shield-break healing can push you out of a low-Health window.
Some Artifacts only work while your Health is low. A Stellar Bracelet heal can raise your Health above that threshold, which temporarily turns those Artifacts off. That is a tension to manage, not a reason to avoid either piece.
- Medical Alert Bands
Medical Alert Bands build more Falter while Health is low. A break heal that lifts you above the threshold temporarily stops that bonus.
- Mother's Locket
Mother's Locket deals more damage while Health is low. Healing can shorten that window in the same way.
- How to think about it
This is a safety-versus-uptime tension, not a conflict. A low-Health build still wants the extra survivability a Shield-break heal provides.
These are threshold interactions, not confirmed numbers. The heal only matters when a Shield break actually happens, so the effect is occasional rather than constant.
Build Fit
Its value scales with Shield usage and Shield-break frequency.
Stellar Bracelet gives nothing unless your Shield breaks. The useful question is not its raw heal but how often your build uses Shield and how regularly that Shield absorbs enough damage to be destroyed.
Stellar Bracelet is a good fit when
You use Shield frequently
More active Shield time means more chances for it to absorb damage and break.
Your defense favors blocking over dodging
A player who absorbs pressure with Shield creates the trigger naturally.
Shield regularly absorbs direct attacks
Reliable incoming damage is what turns Shield into a break event often enough to matter.
You need repeatable combat sustain
Each eligible break is another recovery opportunity across a long fight.
Shield is already central to your setup
The Artifact needs no extra investment; it rides the Shield you already use.
It is less valuable when
You rarely equip or use Shield
Without Shield there is no break event and almost no chance to heal.
You mostly rely on Perfect Dodge
A dodge-focused build avoids the hit instead of letting the Shield absorb it.
The encounter bypasses Shield
Attacks that ignore or pierce Shield do not produce the break this Artifact needs.
Status or hazards are the real problem
Persistent hazards and status buildup are better answered by resistance Artifacts.
You need guaranteed lethal protection
For a one-time emergency, Heart Monitor is the dependable choice.
Your low-Health build wants maximum uptime
Healing can dip you above the threshold that low-Health Artifacts rely on.
Use it with a Shield plan
Stellar Bracelet adds recovery value when a Shield break happens naturally in a Shield-heavy defensive loop. It does not make deliberately shattering the Shield optimal, because Shield cost, cooldown, heal amount and incoming damage all still apply.
Boss and Encounter Fit
Trigger opportunities, not encounter difficulty.
Stellar Bracelet cares about how often an encounter lets your Shield absorb and break, not how hard it is. Encounters with frequent blockable pressure raise its value; fights that bypass or ignore Shield lower it.
- Frequent blockable attacks
Repeated direct pressure the Shield can absorb raises the chance of an eligible break.
- High repeated pressure
Enough concentrated damage to break the Shield makes the trigger reliable.
- Hazard and status fights
Persistent status buildup and environmental hazards do not interact with Shield, so the trigger slows down.
- Shield-bypassing bosses
Attacks that pierce or ignore Shield never create a break event, so relevance drops.
The right read is trigger opportunity, not a difficulty score. A Shield-heavy fight can favor it more than a harder fight that ignores Shield.
Stellar Bracelet FAQ
- What does Stellar Bracelet do?
- It restores a small amount of Health when your Shield is destroyed.
- Where do you get Stellar Bracelet?
- Buy the Untapped Stellar Bracelet from the Central Vendor for 1,000 Source, then form it at the Artifact Formation.
- Does manually turning Shield off trigger Stellar Bracelet?
- Do not assume so. Current descriptions say the Shield has to be destroyed, and detailed guides describe a break by damage. A manual end is not a verified trigger until the game confirms it.
- Does Shield expiring naturally heal you?
- Not assumed. An expired Shield and a destroyed Shield are different events, and only the destroyed event is confirmed to trigger the heal.
- Does every Shield break heal?
- Public descriptions read as a conditional trigger rather than a chance proc, but an internal cooldown or a per-cast limit still needs verification.
- How much Health does Stellar Bracelet restore?
- Current reliable sources only say a small amount of Health. The exact value is not published until the game confirms it.
- Does the 1996 Commemorative Coin increase the heal?
- No interaction should be assumed. The Coin improves Health Element recovery, and Stellar Bracelet is a direct heal rather than a Health Element.
- Stellar Bracelet or Lost Prescription?
- Follow your defense style: Stellar Bracelet is for Shield players, Lost Prescription is for Perfect Dodge players. They trigger on completely different events.
- Stellar Bracelet or Heart Monitor?
- They do different jobs. Stellar Bracelet is ongoing sustain after a Shield failure; Heart Monitor is one-time protection against a lethal hit.
Stellar Bracelet Authority
This page owns the Stellar Bracelet intent: its effect, its Shield-destroyed trigger, the Shield-break boundary and its Central Vendor acquisition. The Shield ability and its lifecycle belong to the Ability domain, and the Artifact system overview lives on the Artifacts hub.