Dylan's Apartment → Oldest House → P6 HoldingVisit Jesse in the Oldest House
Epilogue1 objective · 4 steps
The Beginning is the epilogue and the last main mission. It starts in Dylan's Apartment, sends you back to the Oldest House, and ends when you talk to Pope in P6 Holding — not when you find Jesse.
One official objective, four steps. The page asks about the rooftop Fast Travel Door instead of assuming it.
0 / 4
Dylan's Apartment↓
Return to the Oldest House↓
Executive Research↓
P6 Holding↓
Talk to Pope
1Dylan's Apartment
2Return to the Oldest House
3Executive Research
4P6 Holding
Phase 1
Dylan's Apartment
The quest opens in Dylan's Apartment. Finish the radio conversation, leave the apartment, take the elevator down and step out to the street.
1Finish the opening radio conversation
2Leave the apartment
3Take the elevator down
4Exit to the street
The zone label is Unknown. Before you walk the whole route, decide about the rooftop Fast Travel Door below.
Postgame tip: rooftop Fast Travel
Have you activated the Dylan's Apartment rooftop Fast Travel Door?
Fast Travel is not active yet
Leave the apartment, reach the fire escape and climb to the roof. Activate the Door once and this location becomes reusable during free roam.
Why activate it now?
You will come back here during free roam. Activating the Door turns Dylan's Apartment into a reusable fast travel node.
Dylan's Apartment↓
Elevator↓
Street↓
Fire escape↓
Rooftop↓
Fast Travel Door
Phase 2
Return to the Oldest House
Once you are back in the Oldest House, head through Central Executive and continue down into Executive Research.
1Enter the Oldest House · Central Executive
2Cross Executive Affairs and security
3Continue into Executive Research
4Take the elevator toward the holding area
With an active Fast Travel Door this is a single jump; otherwise follow the street and rooftop route above.
Phase 3
Executive Research
Executive Research is the last stop before P6 Holding. Keep following the main corridor until the holding block opens up.
1Enter Executive Research
2Follow the main corridor
3Reach the P6 Holding block
This is the same Executive Research you visited during The House in Distress and The Hedron Link.
Phase 4
P6 Holding
P6 Holding is Dylan's old cell. Jesse is here, but reaching her does not complete the quest.
1Enter P6 Holding
2Find Jesse
The objective says visit, the completion trigger is a conversation. See the completion guard below.
Found Jesse?
One step left
The objective says Visit Jesse, but the quest completes after the conversation with Pope. If you are standing next to Jesse and nothing happens, you are not stuck — you are one conversation away.
1Found Jesse
2Talk to Pope
3Quest complete
Quest not completing?
Are you in P6 Holding?
No
Follow the route above until you reach P6 Holding.
Yes
Talk to Pope. The quest ends after that conversation — not when Jesse appears.
Untapped is an Artifact state, not a separate item. The reward is the Pickpocket's Tool in its Untapped state, so this page links to the canonical Artifact entry.
What do you want to do next?
The story is over, but the game is not. Free roam stays open and every unfinished objective is still there.
Can I keep playing?
Yes. Free roam remains available after the story, and collectibles, side quests, world feats and FBC tasks can all be cleaned up afterwards. Permanent saves after each main mission also let you go back like a mission select.
The central hub for this route. Its own location page is not published yet.
Entity page not published yet
Dylan's Apartment
The epilogue start point and its rooftop Fast Travel node.
Entity page not published yet
Emily Pope
Emily Pope is the completion trigger for this quest.
Entity page not published yet
Stuck in the epilogue?
Stuck in the epilogue?
Tell the assistant where you are — leaving the apartment, returning to the Oldest House, or standing next to Jesse without a completion. It answers with the route, the Fast Travel question and the Talk to Pope trigger.
This page owns the epilogue route, the Talk to Pope completion guard, the campaign milestone clarification and the postgame launchpad. New Game++ mechanics belong to the guide, cleanup belongs to the trophies, collectibles, world feats and FBC task pages, and Jesse's identity belongs to her character page.