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Artifact · Combat

Energy Drink

Combat Artifact

At maximum Health

+30% Melee Critical Chance

While equipped

+20% Damage Taken

Best for Full-health melee Crit builds

Category
Combat
Critical Chance
+30%
Scope
All melee attacks
Condition
Maximum Health
Damage Taken
+20% while equipped
Blueprint
Untapped Energy Drink

Energy Drink Overview

Energy Drink is a high-risk melee Crit Artifact. It offers a large Critical Chance bonus only while Health is full, while its incoming-damage penalty makes that condition harder to keep.

What Energy Drink Does

Adds +30% Critical Chance for all melee attacks when Dylan is at maximum Health. Dylan takes +20% more damage while this Artifact is equipped.

The +30% modifies how often melee attacks crit. It is not Critical Damage and does not make each Critical Hit 30% stronger.

How the Full-Health Trigger Works

The condition is maximum Health, not high Health and not a hidden percentage threshold. Taking any damage means the verified Crit condition is no longer satisfied.

Active · Maximum Health

+30% Melee Critical Chance

Crit bonus inactive

Health is not full

The +20% Damage Taken penalty remains active whenever Energy Drink is equipped, even when the Crit bonus is inactive.

Is Energy Drink Good?

It is excellent for players who can reliably avoid damage and maintain full Health. Frequent chip damage removes the bonus while leaving the risk in place.

  • Full-health melee Crit

    Excellent

  • Skilled dodge / avoidance player

    Excellent

  • Hiss Shield Crit build

    Strong with Water Pistol

  • General melee Crit

    Strong but risky

  • Frequently takes chip damage

    Poor

  • Low-health build

    Very poor

  • Ranged / non-melee focus

    Poor

Best Builds for Energy Drink

Use it when melee Critical Hits are the offense plan and staying untouched is realistic. Energy Drink is high-skill, high-risk Crit frequency, not an automatic best Crit Artifact.

Maintain maximum Health

Damage avoidance, Perfect Dodge, Shield, and careful positioning protect the trigger more directly than taking damage and healing it back. The Artifact's own +20% Damage Taken penalty makes every mistake more expensive.

Energy Drink vs Other Crit Artifacts

Crit frequency, Crit damage, and targeted Crit payoff are separate jobs.

Amulet

Amulet gives +5% melee Critical Chance with no condition or trade-off in its core effect. Choose it for safer, consistent Crit frequency.

Compact

Compact gives Critical Hits +50% Damage but reduces their Falter by 30%. Together, crits can be more frequent and stronger, at the cost of +20% incoming Damage and 30% less Falter from Critical Hits.

Water Pistol

Water Pistol makes Critical Hits deal +50% Damage to Hiss Shield. Energy Drink can create more melee Crit events for that targeted payoff.

Listed modifiers may be compared, but this page does not claim that Energy Drink and Amulet produce exactly +35% final Critical Chance. Base chance, caps, and stacking order are not closed.

Healing and Full-Health Support

Shiny Pebble restores Health only up to 50%, so it cannot activate a maximum-Health condition by itself. Do not label it an Energy Drink activation engine.

Bar Blade slowly regenerates Health near a Summon and may support recovery, but its exact cap and regeneration behavior are not modeled. It cannot promise permanent Energy Drink uptime.

How to Get Energy Drink

Current launch-era Artifact guides list Untapped Energy Drink as an Unknown Zone Level 12 reward. After obtaining the blueprint, form Energy Drink through the Forgemaster system in the Gap.

Public guide · Medium confidence

One current 43-Artifact guide reports Unknown Zone progression at Zone Level 12. Production data does not bind this Artifact to a direct source, fixed pickup, chest, or specific vendor.

Game data · Verified

Game data confirms that Untapped Energy Drink forms through the Forgemaster in the Gap, but it does not name a direct reward source.

Untapped Energy Drink

Bring Untapped Energy Drink to the Forgemaster in the Gap to form the finished Artifact.

Untapped Energy Drink blueprint. This is not a finished Energy Drink render.

No exact finished Artifact image is matched. The verified blueprint image is used only in this acquisition section; internal asset names are not player-facing.

Back to Artifacts

This page owns Energy Drink's maximum-Health trigger, +30% melee Critical Chance, always-on +20% Damage Taken trade-off, and acquisition evidence. Use the Artifacts hub for the wider catalog.