CONTROL Resonant

Artifact · Status-Conditional Power

Artifact

Feeding Bottle

Feeding Bottle is a status-active conditional Artifact: while Dylan is affected by Burn or Infected, Power Recovery is 30% higher. It is not a resistance Artifact — it waits for a negative status to already be active and rewards you for surviving it.

+30% Power Recovery while Dylan is affected by Burn or Infected.

Type
Artifact
Role
Status-conditional Power economy
Scope
Player while Burn or Infected is active
Resource
Power Recovery
Trigger
Burn or Infected active
Source
Panopticon Service Request
Artifact
Condition
Burn active
OR
Infected active

Feeding Bottle active

+30% Power Recovery

Obtained from

Panopticon Service Request

The bonus only applies while a status is active. Partial buildup is not treated as active without runtime confirmation.

Feeding Bottle Overview

Feeding Bottle does not resist status — it exploits it. While Dylan is affected by Burn or Infected, the Artifact raises Power Recovery by 30%. When neither status is active it does nothing. That makes it the mirror image of Lighter, Face Mask and Worn Eraser: they delay a negative status, while Feeding Bottle wants one to be active.

The condition is a status on Dylan, not on the enemy. Burning or infecting an enemy does not activate it.

What Does Feeding Bottle Do?

One conditional modifier on the Power Recovery axis.

The Artifact adds 30% Power Recovery while Dylan is affected by Burn or Infected. It changes how fast Power comes back; it does not increase Max Power, lower Ability Cost or grant Power instantly.

  1. 1 · Negative status active

    The condition is a status on Dylan — Burn or Infected — not the target's class, your Health or a one-time trigger.

  2. 2 · Power Recovery +30%

    While that status is active, Power recovers 30% faster.

  3. 3 · Burn OR Infected

    Either status satisfies the condition. You do not need both at the same time.

  4. 4 · No status active

    With neither Burn nor Infected active, the Artifact adds nothing.

Whether partial buildup counts, and how the 30% stacks with other Power modifiers, is confirmed against the shipped game before it is treated as fixed.

When Does Feeding Bottle Activate?

Status active, not status buildup.

The public description says the bonus applies while Dylan is affected by Burn or Infected. That reads as an active status, reached after the status meter fills past its threshold — not the moment buildup starts. This page treats the condition as an active status and flags the exact trigger boundary for runtime verification.

Condition

Burn active

OR

Infected active

Feeding Bottle active

+30% Power Recovery

Buildup only / no status

No bonus

A partial meter is not treated as an active status here, so the recovery bonus is not assumed to apply.

Status source → buildup → threshold → active

A negative status has to build up and cross its threshold before it counts as active. Feeding Bottle responds to that active state, not to the first tick of buildup.

Buildup versus active is the page's main truth boundary. If the production runtime proves the bonus starts during buildup, this model is updated — the page does not guess.

What Does +30% Power Recovery Mean?

Recovery rate is not Power capacity.

Feeding Bottle touches one part of the Power economy: the rate at which Power regenerates. It does not raise your maximum Power, reduce Ability Costs, refund a cast or hand you Power on the spot. Faster recovery helps most when your rotation is Power-hungry and the fight is long enough for regeneration to matter.

Power Recovery Rate

+30%

Faster regeneration while the status is active.

Max Power

Unchanged

Ability Cost

Unchanged

Faster recovery is not the same as more Power. Do not read the 30% as extra capacity, a cost cut or an instant refill.

Status Resistance vs Status Exploit

The resistance Artifacts pull in the opposite direction.

Lighter, Face Mask and Worn Eraser all slow negative status buildup. Feeding Bottle wants a negative status to actually become active. Equipping both is not a hard conflict — it is a tension: the resistance keeps you safer but can delay the activation the bonus depends on.

RelationWhy

Lighter

Activation tension

Burn takes longer to reach the active state, which can delay Feeding Bottle's Burn-based activation.

Face Mask

Activation tension

Infected takes longer to become active, delaying the Infected path.

Worn Eraser

Broad activation tension

It slows all negative status buildup, so it can affect both the Burn and the Infected path at once.

Burn and Infected: two ways in

Avoid status — Lighter / Face Mask / Worn Eraser

Exploit status — Feeding Bottle

Tension, not incompatibility: the resistance Artifacts still provide safety, and both can be equipped together.

Worn Eraser can also give you more control over when a status triggers. It may delay activation; it is not automatically anti-synergy.

Feeding Bottle vs Other Power Artifacts

Same economy, different mechanisms.

Several Artifacts help Power, but they act on different parts of the economy. Feeding Bottle raises the recovery rate conditionally; Bout Guard raises it always-on with a defense penalty; Ornate Buckle restores Power on an Execution event; Pickpocket's Tool removes the cost of the next Ability after a Perfect Dodge; Wallet substitutes Health when Power runs short.

AspectFeeding BottleBout GuardOrnate BucklePickpocket's Tool
MechanismConditional recovery rateAlways-on recovery rateEvent Power recoveryAbility cost override
TriggerBurn or Infected activeAlways onExecutionPerfect Dodge
Listed downsideRequires a negative statusDamage Taken penaltyDamage Taken penaltyChance-dependent trigger
ControlEncounter-dependentConstantExecution-dependentDodge-dependent

Do not assume these stack or that one replaces another. Combined Power results are confirmed against the shipped game before a number is published.

Feeding Bottle and Wallet

Faster Power can mean fewer Health substitutions.

Wallet pays for Combat Abilities with Health when Power is insufficient. Faster Power recovery can reduce how often Power runs short, which can in turn reduce how often Wallet has to spend Health. That is a systems relation, not a fixed conversion — this page does not claim Feeding Bottle cuts Wallet's Health cost by 30%.

  1. 1 · Status active

    Feeding Bottle raises Power Recovery while Burn or Infected is active.

  2. 2 · Power returns faster

    Power shortages are less likely during the status window.

  3. 3 · Fewer substitutions

    Wallet may have to spend Health less often — but only as a tendency, not a guarantee.

This also interacts with low-Health setups: if Power pressure eases, Health may stay higher, which can shift when Mother's Locket or Medical Alert Bands activate. Treat it as a possible system interaction, not a calculated result.

Status, Power and Ability Rotation

Faster recovery supports Power-hungry rotations.

When Feeding Bottle is active, Power comes back faster, which can make a Power-intensive Ability rotation easier to sustain. It does not make any single Ability the best choice — Ability Cost, your build and other Power modifiers still decide that.

RelationWhy

Ignite

Shared status

Ignite burns an enemy. Feeding Bottle needs Dylan to be Burned, so burning an enemy does not activate it.

Inferno

Shared status

Another outgoing Burn source; the same direction mismatch applies.

Spore Burst

Shared status

It infects an enemy, not Dylan, so it does not activate Feeding Bottle.

Growth

Shared status

Outgoing Infected has the same direction mismatch.

Direction matters

Dylan is affected → activates

Enemy is affected → does not activate

Burning or infecting enemies is not a trigger. Only Dylan's own status counts.

These are relations from shared combat mechanics, not verified synergies.

Is Feeding Bottle Worth It?

Strong when the encounter applies status and you can survive it.

The real question is whether the encounter actually applies Burn or Infected and whether the status is safe enough to leave active. If it is, the recovery bonus is a free layer for a Power-hungry build. If not, the Artifact does nothing.

Good fit when

  • The encounter applies Burn or Infected

    Every applied status is a chance for the bonus to apply.

  • Your rotation is Power-hungry

    Faster recovery helps most when Power is the limiting resource.

  • You can survive the status safely

    The bonus only helps if the status does not take you out first.

  • The status is hard to avoid

    If you will be Burned or Infected anyway, the bonus is free value.

  • You understand the effect is conditional

    It does nothing outside those active-status windows.

  • You want recovery without a listed penalty

    Unlike Bout Guard, the listed effect carries no Damage Taken penalty.

Lower value when

  • The encounter applies neither status

    No verified trigger, so the Artifact stays inactive.

  • You avoid statuses consistently

    If you never let a status become active, the bonus never turns on.

  • You run heavy resistance

    Strong resistance can keep a status from becoming active at all.

  • The status is too dangerous

    The right answer may be to avoid it entirely, not to exploit it.

  • Power is not limiting your build

    Faster recovery buys nothing if you are never short on Power.

  • Another Artifact solves the encounter better

    When survival or utility is the real need, a conditional recovery bonus is the wrong slot.

Status Matchups

Value scales with incoming status, not a flat score.

There is no single number for how good Feeding Bottle is in a fight. What matters is whether the encounter actually applies Burn or Infected, how long the status stays active and whether you can survive it. The Artifact has no trigger in an encounter that applies neither status.

  • No Burn or Infected

    No verified trigger; the Artifact stays inactive for the whole encounter.

  • Occasional status

    Medium relevance: the bonus turns on only during those windows.

  • Constant status pressure

    High relevance if you can survive it, since recovery stays up through the fight.

Incoming status pressure is a decision aid, not a hidden score. The page gives the reason, not a fake precision value.

How to Get Feeding Bottle

A Panopticon Service Request reward, then an Artifact Formation craft.

Feeding Bottle comes from Langston's Panopticon Service Request in Central, not from exploration. Completing the request rewards the Untapped Feeding Bottle, which you then craft into the usable Artifact.

  1. 1 · Start Panopticon Service Request

    Take up Langston's Side Quest in Central, at the Field Office / Panopticon.

  2. 2 · Repair and contain

    Repair the security system and finish the containment tasks the request sets.

  3. 3 · Receive the Untapped reward

    The request grants the Untapped Feeding Bottle alongside the Aramid Work Clothes.

  4. 4 · Craft at the Artifact Formation

    Turn the Untapped Artifact into the usable Feeding Bottle before you equip it.

Panopticon Service Request Reward

The request is Langston's containment task in Central. The corrected containment ID is D-04; the full terminal and radio puzzle stays on the quest page.

Quest giver
Langston
Region
Central
Reward
Untapped Feeding Bottle
Included with
Aramid Work Clothes

The Artifact page owns the effect and the how-to-get summary. The full puzzle route lives on the Panopticon Service Request page.

Artifact Formation

Untapped Feeding Bottle to usable Artifact.

The request grants an Untapped Feeding Bottle, which is not equipped directly. Take it to the Artifact Formation in The Gap to turn it into the usable Feeding Bottle. Until you craft it, the Artifact has no effect.

  1. 1 · Quest reward

    Panopticon Service Request grants the Untapped Feeding Bottle.

  2. 2 · Artifact Formation

    Craft the Untapped Artifact at the Formation.

  3. 3 · Equip

    Equip the finished Feeding Bottle in a Loadout slot.

The exact Formation materials are confirmed against the shipped game before they are published. Treat the untapped-to-usable step as fixed; treat the material list as unverified.

Feeding Bottle FAQ

What does Feeding Bottle do?
It adds 30% Power Recovery while Dylan is affected by Burn or Infected.
How do you get Feeding Bottle?
Complete Langston's Panopticon Service Request in Central to receive the Untapped Feeding Bottle, then craft it at the Artifact Formation.
Do I need Burn and Infected at the same time?
No. The public description is Burn OR Infected, so either status satisfies the condition on its own.
Does partial Burn buildup activate Feeding Bottle?
This page treats the condition as an active status, because the description says 'while affected by Burn or Infected'. Whether the exact trigger starts during buildup is confirmed against the production runtime.
Does Ignite activate Feeding Bottle?
No. Burning an enemy does not activate it — Feeding Bottle checks Dylan's own status, not the enemy's.
Does Spore Burst activate Feeding Bottle?
No. Infecting an enemy is the opposite direction from Dylan being Infected, so it does not activate the Artifact.
Is Feeding Bottle bad with Lighter?
Not incompatible, but tense: Lighter slows Burn, which can delay Feeding Bottle's Burn-based activation while keeping you safer.
Is Feeding Bottle bad with Face Mask?
The same tension: Face Mask delays Infected, and Feeding Bottle benefits once Infected is active.
Is Feeding Bottle bad with Worn Eraser?
Worn Eraser broadly slows negative status buildup, so it can reduce how often both the Burn and Infected activation paths occur.
Does Feeding Bottle completely counter Burn's Power drain?
That cannot be guaranteed. Without the real Burn drain rate and the Power recovery formula, do not assume the bonus fully cancels Burn's Power pressure.
Should I stay Burned or Infected on purpose for the bonus?
Feeding Bottle rewards surviving an unwanted status; it is not a reason to deliberately take avoidable hazard damage.

Feeding Bottle Authority

Feeding Bottle owns the status-active conditional Power Recovery intent: its effect, the 30% recovery bonus, the Burn-or-Infected condition, its comparison against other Power mechanisms, its build suitability and its Panopticon Service Request reward. The full quest route lives on the Panopticon Service Request page, the status systems keep their own authority, and the Artifact overview lives on the Artifacts hub.